透過您的圖書館登入
IP:18.116.40.177
  • 期刊

電玩世界中的潛在課程探究-權力

Reflecting the Power of Games with Hidden Curriculum View

摘要


權力是電玩世界中極為重要的潛在課程。要從現實世界中獲得電玩世界中的權力,首先需要參與遊戲,然後不斷努力、運用多元智力,使個人操縱的遊戲角色能夠獲得相當的力量與財物,進而完成遊戲。在遊戲進行中,玩家會藉由打贏對手和破解謎團來展示自己的權力,打贏的對手越強、破解的謎團越難,越是表示自己擁有的權力越高,也就是越有力量與智慧。雖然,這些力量與智慧可以靠攻略和破解程式來輔助、加強,但其本質仍然是為了要熟悉遊戲規則,將遊戲中的「規訓」內化,總之,電玩權力的本質就是規訓。Foucault的「規訓」是指運用方法來控制人的身體運作、使人順從;電玩便是利用程式發展出一套邏輯觀讓玩家學習其規則。電玩的影響力已經逐漸從虛擬世界中擴散到現實世界裡,因此,重新思考電玩的定位是個重要的新課題。

關鍵字

規訓 電玩 權力

並列摘要


Power is the most important hidden curriculum in games.Those who want to get the power of games have to play them at first, then, exert all ones' strength and use multiple intelligences. In order to finish games, players also have to let the agents in games get more force and properties. Participants who want to win the games have to combat with others and guess the answer to the riddles, after that, they can get more force and properties. The more force the more power, so do properties. There are lots of game hints and game hacking resource unpackers, which could help players win the games. However, those tools are helpful only when the participants really master the rules of games. By ”the power” in games mean the ”discipline” in particular. Much current thinking about discipline has been shaped by Foucault's work, in which it is described descending to the world to impose itself on society and all in it, virtually invisible and undetectable, acting swiftly and silently to shape us to its will. Games play the same games. Computer games play an important role in information society, so that we should rethink and reconfirm them.

並列關鍵字

Discipline Games Power

參考文獻


The History of Video Games
Videogame History 101.
Power and interdependence in the information age
史榮恩、陳瀚權(2003)。民生報
田思怡編譯(2001)。聯合報

被引用紀錄


張鐵懷、陳斐卿(2016)。小學生玩家展現的電玩實踐社群知識—以數學自由擬題為例科學教育學刊24(1),31-55。https://doi.org/10.6173/CJSE.2016.2401.02

延伸閱讀