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並列摘要


At present age, students to cope with the amazing developments of third millennium, should improve their critical thinking and creative skills to make good decisions and solve society complex problems present era is the era of computers and technology which are result of human creativity. Video games are sample of human innovations that are full of new samples with day by day increasing popularity. Because of its great appeal for many people, many social sciences, education, psychology and other researchers are attracted. Also this study goal is investigation of the impact of educational computer games on students' creativity to measure their creativity. The research has 4 hypothesises. In order to test hypothesis, paired comparison test and SPSS 16 software were used. Data analysis results using educational computer games lead to increase in dimension of originality, fluidity and flexibility of students' creativity but not in extension dimension.

並列關鍵字

Computer games creativity flexibility fluidity originality

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