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運用數位化桌遊探討理性情緒信念、同理心與情緒決策風格之關係

Through Rational Emotive Discuss Empathy and Emotional Decision-Making Style Relation on Digital Board Game

摘要


桌上遊戲近幾年在教育界越來越盛行,學習者透過桌遊不但可以產生心流,也能提升學習者的學習動機與興趣並促進學習者持續的參與學習,融入數位科技的桌遊更能增加遊戲的變化性與趣味性。因此本研究依據心理學的理性情緒行為治療理論與周哈里窗理論為基礎開發一套高互動數位桌遊,透過數位桌遊、理情問卷以及情緒調節問卷幫助學習者增強同理心以及觀察情緒決策風格。研究結果發現此款數位桌遊有助於提升學習者同理心,情緒決策風格也有所差異。

並列摘要


Table games is more and more popular in the education sector in the near future, through the board games, learners not only produce flow, but also enhance learner's motivation and interest and to promote the participation of learners continue learning, digital integrate into board games can increase the game variability and enjoyment. According to rational emotive behavior therapy and Johari Window theory of psychology, this research develops a highly interactive digital board game. Through digital board game, rational emotive questionnaire, and emotion regulation questionnaire help learners enhance empathy and observe their emotional decision-making style. The results found this digital board game contributes to improve learners' empathy, emotional decision-making styles are also different.

參考文獻


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被引用紀錄


呂雀芬、吳淑美、徐瑩媺、葉美玉(2018)。遊戲式學習於護理教育應用-同理心桌遊教學護理雜誌65(1),96-103。https://doi.org/10.6224/JN.201802_65(1).13

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