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遊戲式學習輔助高中文言文課程設計初探

摘要


本研究根據遊戲式情境學習之概念設計高中國文科文言文數位遊戲情境學習教材,本研究為初探研究,研究者首先針對遊戲學習與情境學習等文獻進行探討,接著根據所探討之文獻呈現本研究所設計之國文科數位遊戲教材設計,教材中亦結合遊戲式引導提問過程強化學習者文言文概念,並透過設計與課文段旨相符的內容主題,讓學習者成為主角,親身體驗文言文課文的情境。最後,研究者將所設計之教材初步進行教學者與學習者之使用評估,並提出後續研究之展望。

並列摘要


The study aimed to develop the classical Chinese learning materials based on the game-based situated learning theory for senior high school students. The researchers reviewed the related literature and design the learning materials accordingly. In the game-based situated learning materials, the learners are able to play the role as author and to learn the classical Chinese contents through gameplay. The study also conducted the pilot evaluation of the learning materials, and further research work is also discussed in the end of the paper.

延伸閱讀