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  • 學位論文

能力相若配對:提昇相得遊戲產出品質

Capability-Aligned Matching: Improving Quality of Games with a Purpose

指導教授 : 許永真

摘要


無資料

並列摘要


Despite its awesome computation power, so far computer cannot satisfyingly solve many tasks that are extremely easy for human, such as image recognition or common sense reasoning. A partial solution is to delegate algorithmically difficult computa-tion task to human, called human computation. The Game with a Purpose (GWAP), in which computational task is transformed into a game, is perhaps the most popular form of human computation. An adverse selection problem for output-agreement/simultaneous- verification GWAP was built, using the ESP Game as example. The experiment results favored an adverse selection model over an moral hazard model. I was particularly interested in output quality of a GWAP affected by how players are matched with each other, and proposed capability-aligned matching (CAM) versus commonly-used ran- dom matching. The analysis showed that when compared with random matching, the CAM improved output quality. The experiment confirmed conclusions drew from the analysis, and further pointed out that task-human matching scheme was as important as human-human matching scheme studied in this thesis. The main contribution of this thesis is the analysis and empirical evaluation of human-human matching scheme, showing that capability-aligned matching can improve quality of GWAP.

參考文獻


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