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  • 學位論文

透過行動社群遊戲提升電子日記填寫率之研究

Using Mobile Social Persuasive Game to Improve Adherence to Keep an Electronic Diary

指導教授 : 洪一平
共同指導教授 : 李明穗

摘要


在使用日記收集長期的資料時,若填寫率不高會造成後續資料分析上的困難。所以我們在這次研究中發展一套可以搭配社群遊戲使用的日記系統,希望能藉此提升日記的填寫率。而實驗的結果也顯示,遊戲對日記的填寫率有帶來正面影響的可能性。

並列摘要


When collecting data with diary for longitudinal studies, non-compliance can result in the missing of data and make it difficult to be analyzed. Thus, we develop an electronic diary system and try to use a social persuasive game to improve the adherence on keeping a diary. The result of the experiment indicate that the game did has the potential to bring positive effect to the diary completion rate.

參考文獻


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