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穿越記憶的聲景:〈風動四方-安平1634〉的虛擬實境

Soundscape of Memories: Virtual Reality of Quartic Flow VR - Zeelandia 1634

摘要


「虛擬實境」(Virtual Reality, VR)是當代科技藝術創作的新媒材之一。虛擬實境在感知回饋之輔助下,觀者即可在虛擬的環境中體驗身歷其境的效果。本論文主要以「多人互動虛擬實境視聽系統」結合「風扇陣列觸感裝置」的科技藝術創作為實踐,透過作品探討穿越記憶的聲景環境。本研究首先從虛擬實境的科技媒材,論其發展歷史與藝術特質,其次以〈風動四方-安平1634〉為分析案例,分別以虛擬實境中的互動性、沉浸式體驗以及風的觸覺感知,論述虛擬實境的技術如何讓觀者在不同的歷史時空當中,以多重感官的經驗,穿梭於個人與集體之間的文化記憶與風景。

並列摘要


"Virtual Reality" (VR) is one of the new media of Contemporary Technology Arts. When VR is supported by appropriate sensory feedback in physical environment, the viewer could experience the situation in the virtual environment. This article will show the Technology and Art creation, which is a "Multi-User Virtual Reality Audio-Visual System" combined with "Fan-Array Tactile Installation", and explores through the artwork a soundscape that reframes memories. First, it will introduce the history and artistic characteristics of VR Technologies. Secondly, it will take Quartic Flow VR - Zeelandia 1634 (2017) as a case study to discuss the interactivity, the immersive experience, and the tactile perception of wind in virtual reality, and how VR technologies enable viewers to travel through the cultural memories of different generations with multiple sensory experiences.

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