博物館透過人員口述的導覽方式,依舊極為普遍,但對於較為抽象的概念,學習者往往無法正確了解其內涵,導致導覽學習成效不佳之現象發生。擴增實境技術能夠透過在現實世界中呈現虛擬展示內容,讓學習者具有身歷其境之觀感,且能刺激學習者的感官,以達到較佳的博物館導覽學習。博物館導覽學習中,依據互動理論中所提到,學習者與師長、同儕和學習教材之間的互動會影響學習者的學習過程。透過與同儕之間的協同學習互動,學習者可以互相交流知識與心得感想,並完成教師所賦予的學習目標。而在博物館中,能讓學習者透過探索式學習理論模式,建構對於展物的正確知識。本研究建置一套應用於博物館之擴增實境導覽學習系統,並以國立台灣科學教育館為實驗場域,學習內容為國小自然與生活科技為主。實驗對象為台北市某國民小學六年級學生,藉此探討學習者透過擴增實境導覽學習系統進行自然科導覽學習的學習成效與學習保留。而實驗結果發現,學習成效方面,使用擴增實境導覽學習方式的學習者在自然與生活科技學習成效明顯優於對照組傳統人員導覽學習的學習者。學習保留方面,實驗組學習者與對照組學習者無顯著差異。在教學實驗後,針對實驗班及參與博物館導覽學習活動學習者進行訪談,以瞭解學習者對於擴增實境導覽學習後的情形,作為未來設計與修改課程的參考依據。
So far, taking oral guide through tour guide in museum navigation is still a general way. However, that way is much abstractive for learners to completely understand the meaning after the guiding activities. Augmented Reality Navigation System idea could make up the abstract issue turned the virtual exhibition materials into verisimilitude materials. Hence learners could feel immersive in the museum setting. Augmented Reality Navigation System with powerful multimedia features was suitable to transmit the abstract conception through the character, photograph, audio, video or web pages. It could stimulate the learner's senses, in order to achieve better learning in the museum. In this study, researcher tried to develop an augmented reality navigational system for museum to enhance the effectiveness of guide. The participants were 6th grade students. And learning subjects was the elementary science and technology. The students were required to use augmented reality navigation system to learn science and technology in the museum. After the teaching experiment, the result showed that experimental group had better learning result than control group. However, experimental group did not have better learning retention than control group. For further understanding, researcher conducted interview collect detail reaction data from participants. Finally, this study concluded some results and posted further suggestions for future research.