本研究針對視覺、產品、數位等設計領域,探討促發學生想像的學習環境因素,以及在不同設計階段如何促發想像。研究團隊希望據此爲設計教育,研發可在不同階段檢視促發想像的評測工具。此一初探性研究,其結果得知:「群體氣氛」與「社會組織與人際互動」兩個環境構面,對促發想像的影響最爲宏大;各階段的環境因素強弱排序不同,也因此產生互異的促發作用。本研究重組環境構面爲:物理環境、組織措施、團體氣氛,以及組織文化。本文總結,卓越的設計師須靠想像力來模擬與預測未見的可能,此種的能力可以透過外在環境來建立意象記憶,再透過內在心理來檢視與發展,進而型塑而成。
This study explored the environmental factors and their priming roles on imagination in the fields of product design, visual design, and digital content design. On the basis of the research goal, the research team developed a questionnaire to assess the influence of learning environment on imagination at each learning/design stage. The results of this preliminary study indicate that the facets of ”group atmosphere” and ”social organization and interpersonal interaction” have the most profound influence on imagination stimulation. The factors are ranked differently on each stage, so there are differences in the priming effects. The facets of learning environment were re-grouped and re-named as: physical environment, organizational measures, group atmosphere, and organizational culture. The study is concluded that outstanding designers could simulate and predict the unseen possibility through their imagination. This capability could be developed by creating their image memories from external environment, and enriching these memories through internal psychological inquiry.