透過您的圖書館登入
IP:18.118.9.7
  • 期刊

Wii Sports運動模式對國小學童能量消耗與心率變異度之分析

The Influence of Wii Sports Exercise Mode on Energy Consumption and Heart Rate Variability of Elementary School Students

摘要


Purpose: The purpose of this research was to investigate the influence of Wii Sports exercise mode on energy consumption and heart rate variability (HRV) of elementary school students. Methods: The subjects are twelve fourth graders who do not exercise on regular basis and randomly selected according to proportion of their body weight and size. After familiarized with the test equipments and environment, Tests were carry out on subjects (age: 9.75 ± 0.45 years old, height: 135.91 ± 7.63 cm, weight: 38.25 ± 13.00 kg, BMI: 20.41 ± 5.40 kg/m^2) for three times and each test consist a twenty-minutes Wii Sports (baseball, tennis, boxing) game play. The results are measured by CosMed K4b^2 portable gas analysis system and Polar by the subjects during the test. A repeated measures analysis of one-way ANOVA was used to each of the VO2, HR, VE, energy consumption (EC), total energy consumption (TEC), METs and LF, HF, LF/HF, Mean HR, Mean RR and rMSSD. The repeated measures analysis of two-way ANOVA was used to evaluate treatment (baseball, tennis, boxing) and rest and recovery in each during. Results: The boxing game in VO2 (18.46 ± 6.50 ml/min/kg), HR (136.74 ± 25.4 beats/min), VE (23.80 ± 7.33 l/min), EC (378.24 ± 147.51 J/kg/min), TEC (60.52 ± 14.66 Kcal) and METs (5.26 ± 1.85), were significantly higher than that of tennis (VO2: 14.18 ± 4.36 ml/min/kg, VE: 16.15 ± 3.18 l/min, HR: 113.09 ± 11.71 beats/min, EC: 298.87 ± 87.45J/kg/min, TEC: 49.10 ± 2.66 Kcal, METs: 5.26 ± 1.85) and baseball game (VO2: 11.39 ± 2.90 ml/min/kg, VE: 13.75 ± 5.17 l/min, HR: 104.73 ± 9.83 beats/min, EC: 240.08 ± 66.82 J/kg/min, TEC: 40.86 ± 16.5 Kcal, METs: 3.25 ± 0.83). In boxing game, the HRV indicators (LF, HF and LF/HF, Mean HR, Mean RR and rMSSD) was significantly (p < .05) impair in baseball and tennis. After ten minutes of recovery, both baseball and tennis' parasympathetic have gradually restored to the level (p > .05) in quite period, yet boxing is still not back to the level in quite period. Conclusion: Energy consumption of Wii Sports boxing game is similar to that of moderate-intensity exercise. If Wii Sports boxing game can replace the time of playing regular video games, it could have significant effects on consumption of body energy, sports and fitness, and also become a weight control tools.

並列摘要


Purpose: The purpose of this research was to investigate the influence of Wii Sports exercise mode on energy consumption and heart rate variability (HRV) of elementary school students. Methods: The subjects are twelve fourth graders who do not exercise on regular basis and randomly selected according to proportion of their body weight and size. After familiarized with the test equipments and environment, Tests were carry out on subjects (age: 9.75 ± 0.45 years old, height: 135.91 ± 7.63 cm, weight: 38.25 ± 13.00 kg, BMI: 20.41 ± 5.40 kg/m^2) for three times and each test consist a twenty-minutes Wii Sports (baseball, tennis, boxing) game play. The results are measured by CosMed K4b^2 portable gas analysis system and Polar by the subjects during the test. A repeated measures analysis of one-way ANOVA was used to each of the VO2, HR, VE, energy consumption (EC), total energy consumption (TEC), METs and LF, HF, LF/HF, Mean HR, Mean RR and rMSSD. The repeated measures analysis of two-way ANOVA was used to evaluate treatment (baseball, tennis, boxing) and rest and recovery in each during. Results: The boxing game in VO2 (18.46 ± 6.50 ml/min/kg), HR (136.74 ± 25.4 beats/min), VE (23.80 ± 7.33 l/min), EC (378.24 ± 147.51 J/kg/min), TEC (60.52 ± 14.66 Kcal) and METs (5.26 ± 1.85), were significantly higher than that of tennis (VO2: 14.18 ± 4.36 ml/min/kg, VE: 16.15 ± 3.18 l/min, HR: 113.09 ± 11.71 beats/min, EC: 298.87 ± 87.45J/kg/min, TEC: 49.10 ± 2.66 Kcal, METs: 5.26 ± 1.85) and baseball game (VO2: 11.39 ± 2.90 ml/min/kg, VE: 13.75 ± 5.17 l/min, HR: 104.73 ± 9.83 beats/min, EC: 240.08 ± 66.82 J/kg/min, TEC: 40.86 ± 16.5 Kcal, METs: 3.25 ± 0.83). In boxing game, the HRV indicators (LF, HF and LF/HF, Mean HR, Mean RR and rMSSD) was significantly (p < .05) impair in baseball and tennis. After ten minutes of recovery, both baseball and tennis' parasympathetic have gradually restored to the level (p > .05) in quite period, yet boxing is still not back to the level in quite period. Conclusion: Energy consumption of Wii Sports boxing game is similar to that of moderate-intensity exercise. If Wii Sports boxing game can replace the time of playing regular video games, it could have significant effects on consumption of body energy, sports and fitness, and also become a weight control tools.

參考文獻


鄭旭煒、王鶴森、陳厚諭(2008)。互動式網球與拳擊遊戲之運動強度分析。運動生理暨體能學報。8,47-54。
陳怡瑜、蔡忠昌(2008)。應用心率變異分析於肥胖研究之探討。大專體育。97,174-182。
內政部兒童局(2005)。中華民國九十四年台閩地區兒童及少年生活狀況調查報告分析(摘要版)。資料引自http://www.cbi.gov.tw/CBI_2/upload/4e4be1c9-86f3-461f-9a68-c74f094a4df5.doc
行政院衛生署(2007)。歷年死亡原因。資料引自http://www.doh.gov.tw/CHT2006/DM/DM2_2.aspx?now_fod_list_no=10124&class_no=440&level_no=4
教育部體育司(2009)。學生身體健康促進實施計畫。資料引自http://140.122.72.62/policy/index?id=a8422dc2105d1b84d700046ff07573684813455061d49

延伸閱讀