Purpose: The purpose of this research was to investigate the influence of Wii Sports exercise mode on energy consumption and heart rate variability (HRV) of elementary school students. Methods: The subjects are twelve fourth graders who do not exercise on regular basis and randomly selected according to proportion of their body weight and size. After familiarized with the test equipments and environment, Tests were carry out on subjects (age: 9.75 ± 0.45 years old, height: 135.91 ± 7.63 cm, weight: 38.25 ± 13.00 kg, BMI: 20.41 ± 5.40 kg/m^2) for three times and each test consist a twenty-minutes Wii Sports (baseball, tennis, boxing) game play. The results are measured by CosMed K4b^2 portable gas analysis system and Polar by the subjects during the test. A repeated measures analysis of one-way ANOVA was used to each of the VO2, HR, VE, energy consumption (EC), total energy consumption (TEC), METs and LF, HF, LF/HF, Mean HR, Mean RR and rMSSD. The repeated measures analysis of two-way ANOVA was used to evaluate treatment (baseball, tennis, boxing) and rest and recovery in each during. Results: The boxing game in VO2 (18.46 ± 6.50 ml/min/kg), HR (136.74 ± 25.4 beats/min), VE (23.80 ± 7.33 l/min), EC (378.24 ± 147.51 J/kg/min), TEC (60.52 ± 14.66 Kcal) and METs (5.26 ± 1.85), were significantly higher than that of tennis (VO2: 14.18 ± 4.36 ml/min/kg, VE: 16.15 ± 3.18 l/min, HR: 113.09 ± 11.71 beats/min, EC: 298.87 ± 87.45J/kg/min, TEC: 49.10 ± 2.66 Kcal, METs: 5.26 ± 1.85) and baseball game (VO2: 11.39 ± 2.90 ml/min/kg, VE: 13.75 ± 5.17 l/min, HR: 104.73 ± 9.83 beats/min, EC: 240.08 ± 66.82 J/kg/min, TEC: 40.86 ± 16.5 Kcal, METs: 3.25 ± 0.83). In boxing game, the HRV indicators (LF, HF and LF/HF, Mean HR, Mean RR and rMSSD) was significantly (p < .05) impair in baseball and tennis. After ten minutes of recovery, both baseball and tennis' parasympathetic have gradually restored to the level (p > .05) in quite period, yet boxing is still not back to the level in quite period. Conclusion: Energy consumption of Wii Sports boxing game is similar to that of moderate-intensity exercise. If Wii Sports boxing game can replace the time of playing regular video games, it could have significant effects on consumption of body energy, sports and fitness, and also become a weight control tools.
Purpose: The purpose of this research was to investigate the influence of Wii Sports exercise mode on energy consumption and heart rate variability (HRV) of elementary school students. Methods: The subjects are twelve fourth graders who do not exercise on regular basis and randomly selected according to proportion of their body weight and size. After familiarized with the test equipments and environment, Tests were carry out on subjects (age: 9.75 ± 0.45 years old, height: 135.91 ± 7.63 cm, weight: 38.25 ± 13.00 kg, BMI: 20.41 ± 5.40 kg/m^2) for three times and each test consist a twenty-minutes Wii Sports (baseball, tennis, boxing) game play. The results are measured by CosMed K4b^2 portable gas analysis system and Polar by the subjects during the test. A repeated measures analysis of one-way ANOVA was used to each of the VO2, HR, VE, energy consumption (EC), total energy consumption (TEC), METs and LF, HF, LF/HF, Mean HR, Mean RR and rMSSD. The repeated measures analysis of two-way ANOVA was used to evaluate treatment (baseball, tennis, boxing) and rest and recovery in each during. Results: The boxing game in VO2 (18.46 ± 6.50 ml/min/kg), HR (136.74 ± 25.4 beats/min), VE (23.80 ± 7.33 l/min), EC (378.24 ± 147.51 J/kg/min), TEC (60.52 ± 14.66 Kcal) and METs (5.26 ± 1.85), were significantly higher than that of tennis (VO2: 14.18 ± 4.36 ml/min/kg, VE: 16.15 ± 3.18 l/min, HR: 113.09 ± 11.71 beats/min, EC: 298.87 ± 87.45J/kg/min, TEC: 49.10 ± 2.66 Kcal, METs: 5.26 ± 1.85) and baseball game (VO2: 11.39 ± 2.90 ml/min/kg, VE: 13.75 ± 5.17 l/min, HR: 104.73 ± 9.83 beats/min, EC: 240.08 ± 66.82 J/kg/min, TEC: 40.86 ± 16.5 Kcal, METs: 3.25 ± 0.83). In boxing game, the HRV indicators (LF, HF and LF/HF, Mean HR, Mean RR and rMSSD) was significantly (p < .05) impair in baseball and tennis. After ten minutes of recovery, both baseball and tennis' parasympathetic have gradually restored to the level (p > .05) in quite period, yet boxing is still not back to the level in quite period. Conclusion: Energy consumption of Wii Sports boxing game is similar to that of moderate-intensity exercise. If Wii Sports boxing game can replace the time of playing regular video games, it could have significant effects on consumption of body energy, sports and fitness, and also become a weight control tools.