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  • 學位論文

互動敘事電子童書創作

The Creation of Electronic Children’s Book with Interactive Narrative

指導教授 : 邱永中
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摘要


這幾年來,隨著科技的演進,電腦教育已日趨普遍,並且有低齡化現象,兒童文學也因此搭上這股科技洪流,除了內容之外,生動的畫面和聲音也成了一股新趨勢,電子閱讀器則因為電子文學與電子兒童文學的興起而蓬勃發展。 因此,本創作希望藉由分析數位皮影戲和數位拼貼的相關作品,將兩者之特點揉合,並根據案例分析之結果得到新的創作元素與方向,以這些元素實際執行後續創作。另外,為了增加與閱讀者之間的互動性進而提高閱讀興趣,本創作將善用數位載具之互動功能,跳脫傳統說故事的方式,以互動式的敘事方式進行故事結構的創作。 本創作《小拉姆的冒險旅程》之互動敘事電子童書,以7-9歲之國小兒童為目標對象進行創作,並跳脫傳統戲劇的線性敘事方式,將互動敘事的手法結合皮影戲與拼貼圖像創作,為新媒體從傳統中尋找養分,也讓傳統文化夠在現代社會蛻變成另一個新的面貌,使之精神繼續流傳。

關鍵字

皮影戲 拼貼 互動敘事 電子童書

並列摘要


Children's literature was more popular because the computer education has become increasingly common and young, in addition to content, vivid picture and sound has become one new trend, electronic reading was flourished since electronic literature and electronic children's literature was rise. Therefore, this creation hope to analyze relative works of digital shadow play and digital collage, then combine their features to get new creative elements and direction, and according to these elements to work. In addition, in order to increase the interaction of reader and to improve their interest in reading, this creation will use the interactive features of digital carrier, breaks the traditional story-telling approach, and work this creation in Interactive Narrative. This work, “Little Lamu’s Adventure”, was the Interactive Narrative Electronic Children’s Book and made for 7-year-old to 9-year-old’s children. It combined Interactive Narrative、shadow play and collage to change the traditionally linear narrative. “Little Lamu’s Adventure” find nutrients from traditional for new media but also to transform the spirit of traditional play into a new look.

參考文獻


徐靜儀(2006)。童話電子書創作教學研究~以某國小五年某班為例,碩士論文。國立
賴佳君(2010)。熊熊拿努搬新家-電子童書創作,碩士論文。中原大學商業設計研究
張之云(2006)。小可的世界冒險記-兒童電子書創作,碩士論文。中原大學/商業設
黃美玲(2003)。電子童書介面圖像設計及其對兒童閱讀態度之研究,碩士論文。中原
陳彥蓉(2010)。皮影戲應用於電腦動畫之創作研究-以《魅影》動畫製作為例,碩士

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