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  • 學位論文

線上遊戲社群意識、沉迷與體驗幸福感影響關係之研究-以星海爭霸為例

The study on the relationship of communities’ sense, addiction, and experiencing well-being for online games-taking an example of starcraft

指導教授 : 沈進成

摘要


隨著網際網路的發達,網路遊戲也成為人們的重要休閒方式,也是人與人之間情感交流、休閒娛樂的媒介,使得人們對網路遊戲的依賴度也越來越高。現代人生活壓力越來越大,人與人之間的疏離感越來越高,沉迷網路遊戲促使這些擁有相同興趣、嗜好的玩家,群聚在一起所形成的社群意識,能否使得玩家們的身心靈獲得改善,進而來提高自己的幸福感知呢?這是值得探討的問題。本研究以社群意識、沉迷與體驗幸福感的影響關係為研究主題,實證分析的對象為以從事線上遊戲-星海爭霸的玩家,透過網路回收問卷共232份,研究結果如下:(1)透過因素分析淬取體驗幸福感獲得四個因素構面,分別為自我成長、人際溝通、休閒質量、身心影響。沉迷為三個構面,分別為上網時間、斷絕誘惑與強迫上網。社群意識為三個構面,分別為社交性、歸屬感與技術交流。(2)線性結構模式中,社群意識以歸屬感最為顯著;沉迷以強迫上網最為顯著;體驗幸福感以自我成長最為顯著。(3) 由線性結構模式可知,社群意識對沉迷影響不顯著;沉迷正向影響體驗幸福感;社群意識正向影響體驗幸福感。

並列摘要


With the development of the internet, online games has also become the part of leisure which include emotional interaction, entertainment between people, making it increasingly high dependence of online game. Increasing pressure of modern life and the sense of alienation between people. People addicted online games promote these have the same interest, hobby players cluster together formed a sense of community, can makes the players’ physical and spiritual improvement, and thus improved their own well-being? It is an issue worth exploring. In this study the sense of community, addiction and experience the well-being for the reaserch topic, the object of analysis is the players of the online game of Starcarf . 232 copies total in the network recovery questionnaire, the results are as follows: (1) There are four dimensions obtained from the experience of well-being which came form the analysis, the result are as follows: self-affirmation, interpersonal communication, quality of leisure, the impact to physical and spiritual. There are three dimensions in the addiction, the result are as follows: time of access internet, toleration and withdrawal, and force to internet. (2)In the linear structural model, the sense of belonging is the most significant to the sense of community, and force to use internet is the most significant to addition, and self-growth is the most significant to well-being. (3)The linear structural model shows that a sense of community to addiction with positive influence, addiction to well-being with positive influence, a sense of community to Well-being with positive influence.

並列關鍵字

sense of community addiction well-being online game

參考文獻


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被引用紀錄


李敏聖(2015)。線上遊戲玩家之人格特質、休閒效益、生活壓力對涉入程度之影響〔碩士論文,朝陽科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0078-2502201617132880

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