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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )
AND、OR、NOT

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters

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DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「http://dx.doi.org/」 「 http://dx.doi.org/ 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: http://dx.doi.org/ 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI Registrationdoi.airiti.com ) 。

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Reference ( 100 ) 〈TOP〉
  1. [1] 鄭旭煒,王鶴森,陳厚諭,“互動式網球與拳擊遊戲之運動強度分析”,運動生理暨體育學報,第八輯,第 47-54 頁,2008。
    連結:
  2. [2] 教育部,中小學運動能力指標-桌球,教育部編印,2009。
    連結:
  3. [19] 蔡嘉景,“從 Mayer 多媒體學習理論觀點談電腦在輔助運動學習之應用設計”,學校體育雙月刊,第 19 卷,第 2 號,2009 年 4 月,第 44-54 頁。
    連結:
  4. [20] 張哲千,“遊戲機 Wii 的運動體驗”,大專體育,第98卷,2008年10月,第 88-93 頁。
    連結:
  5. [21] 盧俊宏,“運動因果歸因理論的探討”,中華體育季刊,第 4 卷,第 4 期,1991年,第 1-12 頁。
    連結:
Times Cited (6) 〈TOP〉
  1. 林漢翔(2013)。台南地區大學生撞球專項課程參與動機與滿意度之研究。長榮大學運動休閒管理學系(所)學位論文。2013。1-120。 
  2. 李建錕(2012)。數位遊戲互動介面對使用者影響之研究。崑山科技大學數位生活科技研究所學位論文。2012。1-87。 
  3. 王羿茹(2014)。臺灣毽球運動發展之研究(1977-2012)。國立臺北教育大學體育學系學位論文。2014。1-190。 
  4. 林吉盛(2017)。學思達教學法下學習興趣與態度對全民國防教育學習成效之影響。義守大學資訊管理學系學位論文。2017。1-66。
  5. 簡崇霖(2017)。不同影像回饋對於桌球正手發平擊球學習成效之影響。淡江大學教育科技學系數位學習碩士在職專班學位論文。2017。1-75。
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