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  • 期刊

Research on STEAM Education Theses in Taiwan: Literature Analysis, Development Trends, and Future Prospects

台灣STEAM教育學位論文研究:文獻分析、發展趨勢及未來展望

摘要


This study examines 219 STEAM education theses from Taiwan spanning the years 2008 to 2022, analyzing the current status and trends in STEAM education. The research reveals that STEAM education in Taiwan is rapidly advancing, with teacher training institutions becoming the primary research entities. The focus of the research is predominantly on K-12 education, particularly emphasizing primary school levels, while there is relatively less research on university students and teachers. It is recommended to deepen research on STEAM practices across different educational stages to explore the potential of educational diversity. Empirical research in STEAM education primarily centers around the 6E model, PjBL, and creativity in curriculum and teaching methods, with insufficient attention to teacher and policy-level studies. Future recommendations include strengthening theoretical foundations, expanding research topics to encompass teachers and policies, conducting international comparisons, and engaging in cross-cultural studies to enhance a comprehensive understanding of STEAM education. Furthermore, challenges are identified in the quality and academic ethics of thesis research. Some theses exhibit a tendency for expediency, resulting in varying research quality. Future suggestions include reinforcing evaluation criteria for theses, enhancing academic standards and precision, to promote the quality and development of STEAM education.

並列摘要


本研究以台灣地區2008至2022年的219篇STEAM教育領域學位論文為研究對象,剖析STEAM教育的現況和趨勢。研究發現,台灣的STEAM教育正快速發展,師範院校成為主要研究機構。研究主要聚焦於K-12,特別強調小學階段,對大學生和教師的研究相對較少,建議深化對不同教育階段的STEAM實踐研究,挖掘教育多樣性的前景。STEAM教育實證研究聚焦6E模式、PjBL和創造力的課程和教學模式,但對教師和政策層面的研究不足。未來建議強化學理基礎,擴展研究主題至教師和政策,進行國際比較和跨文化研究,提升對STEAM教育的全面理解。另外學位論文研究品質和學術倫理面臨挑戰,部分論文存在求速便捷情況,導致研究品質不一。未來建議加強學位論文的審斷標準,提升學術標準和精確性,以推動STEAM教育的品質和發展。

並列關鍵字

STEAM STEAM教育 學位論文 文獻分析

參考文獻


何奕慧(2021)。 探討STEAM教育與杜威美學之關聯。 臺灣教育哲學,5(1),73-117。 https://doi.org/10.7001/JTPE.202103_5(1).0003
吳中勤(2021)。 STEAM教學融入程式設計課程對幼兒職前教師問題解決創造力之影響。 數位學習科技期刊,13(1),49-75 https://doi.org/10.3966/2071260X2021011301003
吳誌維、謝百淇(2023)。 「專題式STEM科際整合課程」融入資訊科技對高職生二十一世紀關鍵能力的影響。 數位學習科技期刊,15(4),1-24。 https://doi.org/10.53106/2071260X2023101504001
李隆盛、楊秀全(2019)。 範例引導學習與問題導向學習之教學策略對國小學生機器人程式學習的影響。 數位學習科技期刊,11(4),77-104。 https://doi.org/10.3966/2071260X2019101104004
周坤億、楊淑晴、羅藝方(2022)。 整合TPACK及素養導向的STEAM教學素養內涵初探。 科學教育學刊,30(S),449-471 https://doi.org/10.6173/CJSE.202212/SP_30.0004

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