透過您的圖書館登入
IP:18.189.3.134
  • 期刊

A Paradigmatic Analysis of Esports From the Perspective of Sports Theory

從運動理論檢驗電子競技的典範分析

摘要


The question "Should esports be considered as a sport?" has become a popular academic topic. The various arguments that support or oppose the idea that esports are a sport revolve around a deeper debate over the concept of sports. This study aims to test the compliance of the multiplayer online battle arena game-style League of Legends (LoL) esports with Bernard Suits' sports theory by conducting a paradigmatic analysis. The results of this study include the following: (a) LoL complies with two sports elements: skill in games and a broad following. (b) There are three common arguments about the relationship between esports and physical skill: "Fine versus Gross," "Finger versus Whole Body," and "Virtual versus Real." The author posits that the "thumb and finger movement" is a remote manipulation of heroic character actions. All heroic actions occur in a virtual environment and do not happen to the players. Thus, LoL lacks the sports element of physical skill. (c) LoL does not have the sports element of stability. Finally, this study concludes that LoL should not be considered a sport. The relationship between sports and the somatosensory type of esports bears further discussion.

並列摘要


「電子競技是運動嗎?」支持和反對電子競技作為一項運動的各種主張,引發了一場關於運動概念的大辯論。本研究旨在檢驗電子競技英雄聯盟與Bernard Suits運動理論的符合性。針對「電子競技應該成為一項運動嗎?」這個熱門主題,本研究針對多人線上競技場的「英雄聯盟」進行了典範分析。研究結果包括下列三點:一、英雄聯盟符合兩個運動要素(比賽技巧和廣泛的追隨者);二、電子競技與身體技能之間的關係,三種常見的爭論是「精細動作與粗大動作之爭」、「手指與全身之爭」、「虛擬與真實之爭」,在英雄聯盟世界中,戰隊選手需要具備的技能是「拇指和手指運動」,即遠程操控虛擬環境中發生的英雄動作,而不是玩家發生的實際活動,所有英雄的行為都發生在虛擬環境中,並非實際發生在玩家身上,英雄聯盟電子競技選手缺乏身體性技能的要素;三、電子競技不具備穩定的運動元素。最後,本研究得出的結論是,根據Suits的運動理論,電子競技英雄聯盟不應該成為一項運動。但體感類型的電子競技與運動的關係,則需要進一步探討。

並列關鍵字

英雄聯盟 身體性技術 精細動作

參考文獻


Abanazir, C.(2019).Institutionalisation in e-sports.Sport, Ethics and Philosophy.13(2),117-131.
Ahn, J.,Collis, W.,Jenny, S.(2020).The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape.International Journal of Esports.1(1)
Belous, D. (2020, December 29). The most popular esports tournaments and leagues in 2020. Esports Charts. https://escharts.com/blog/most-populartournaments-and-leagues-2020
Browning, K. (2021, January 30). They’re flocking to America to make a fortune playing video games. The New York Times. https://www.nytimes.com/2021/01/30/technology/esports-league-of-legends-america.html
Freeman, G.,Wohn, D. Y.(2017).eSports as an emerging research context at CHI: Diverse perspectives on definitions.Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.(Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems).

延伸閱讀