本研究旨在探索TRPG(桌上型角色扮演遊戲)是否能夠引起學生對於歷史科的學習興趣,透過實際操作設計編寫劇本以及找16~18歲年齡層學生、對劇本有遊戲意願者進行遊戲與質性訪談。我非常喜歡做的一件事情就是把別人覺得無聊的東西變得很有趣,而在大二那年我開始玩各種桌遊,也接觸到了TRPG,當時就想「不如我就用TRPG把某個很無聊的東西變得有趣吧?」我發現有很多人不太喜歡歷史。於是我研究了國內外文獻資料,實際找到歷史教科書素材,開始進行劇本撰寫。透過遊戲與訪談我發現,這樣的遊戲方式確實可以引起他人的學習興趣,然而在操作上、設計上,都還有待加強與解決的問題。
The purpose of this research is to explore whether TRPG (tabletop role-playing game) can arouse students' interest in learning history. Through practical operation to design and write scripts, and to find 16-18-year-old students who are willing to play TRPG to do qualitative interview. I like to make boring things become interesting. In my sophomore year I started to play various board games and also came into contact with TRPG. At that time, I thought, "Why don't I use TRPG to make things become interesting?" and I found that many students don't like study history very much.So I studied domestic and foreign documents, found the materials of history textbooks, and started writing the script. Through games and interviews, I found that TRPG can indeed arouse the interest of others in learning. However, there are still problems to be solved.