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互動式網球與拳擊遊戲之運動強度分析

Exercise Intensity Assessment of Interaction Game-Tennis and Boxing

Abstracts


Purpose: The purpose of this study was to assess the differences of exercise intensities between tennis and boxing game in interaction game-Wii Sports. Methods: Twelve sedentary subjects (24.20±1.48 yrs.) without any experiences of playing Wii sports video game were recruited for the study. All subjects were required to play a 30-mins tennis and boxing game of Wii Sports in random order on separate days. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system, were used to collect the physiological responses, included the VO2, HR, MET and RPE. The paired t test was used to examine the differences between tennis and boxing game. Results: The VO2, HR, MET and RPE of boxing game were significantly higher than tennis game (VO2: 25.40±1.27 vs. 20.70±1.43 ml/kg/min, HR: 164.50±12.03 vs. 136.80±7.88 beats/min, MET: 7.20±0.35 vs. 5.90±0.38, and RPE: 17±1.44 vs. 13±1.72; p<.05). Conclusion: To sedentary people, tennis game of Wii Sports is the middle level of exercise intensity. However, boxing game reaches to the hard intensity. Therefore, people who is not able to do hard exercise, needs to think over the potential risk in boxing game of Wii Sports.

Parallel abstracts


Purpose: The purpose of this study was to assess the differences of exercise intensities between tennis and boxing game in interaction game-Wii Sports. Methods: Twelve sedentary subjects (24.20±1.48 yrs.) without any experiences of playing Wii sports video game were recruited for the study. All subjects were required to play a 30-mins tennis and boxing game of Wii Sports in random order on separate days. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system, were used to collect the physiological responses, included the VO2, HR, MET and RPE. The paired t test was used to examine the differences between tennis and boxing game. Results: The VO2, HR, MET and RPE of boxing game were significantly higher than tennis game (VO2: 25.40±1.27 vs. 20.70±1.43 ml/kg/min, HR: 164.50±12.03 vs. 136.80±7.88 beats/min, MET: 7.20±0.35 vs. 5.90±0.38, and RPE: 17±1.44 vs. 13±1.72; p<.05). Conclusion: To sedentary people, tennis game of Wii Sports is the middle level of exercise intensity. However, boxing game reaches to the hard intensity. Therefore, people who is not able to do hard exercise, needs to think over the potential risk in boxing game of Wii Sports.

References


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Cited by


許智翔(2011)。互動式體感遊戲對桌球技能學習效果之研究〔碩士論文,崑山科技大學〕。華藝線上圖書館。https://doi.org/10.6828/KSU.2011.00057
吳玉茹、蔡芸芳、吳文正、王鐘賢(2016)。體感式電玩介入對慢性思覺失調症病人健康體適能之成效護理雜誌63(1),49-58。https://doi.org/10.6224/JN.63.1.49
郭家儀(2012)。大學院校學生運動型體感遊戲參與動機與休閒效益之研究─以Wii遊戲機為例〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315290675

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