透過您的圖書館登入
IP:18.190.217.76
  • 期刊

ChatGPT輔助2D動畫專題導向學習於劇本創作及其成效分析

ChatGPT-Assisted 2D Animation Project-Based Learning in Scriptwriting and its Analysis of Learning Effect

摘要


本研究旨在通識課程「佛教傳記與生命敘說」課程中,採取ChatGPT輔助2D動畫專題導向學習(PBL)來進行劇本創作,並驗證學生在PBL的學習成效。採取單組前後測設計,以修課學生為對象,實驗處理為一學期之2D動畫專題導向學習並融入ChatGPT輔助劇本創作,採取南華大學學習效能量表的自我效能、學習價值分量表為前後測工具,並輔以深度訪談。研究結果發現,一為修課學生參與此創新教學後,學習價值、自我效能後測均顯著優於前測,二為運用ChatGPT的「PPVIO/備問證整優」輔助動畫劇本創作能顯著提升其創作成效。

並列摘要


This study aims to utilize ChatGPT in the General Education course 'Buddhist Biography and Life Narratives' to facilitate project-based learning (PBL) in 2D animation scriptwriting and verify the learning outcomes of students in PBL. This study adopts a single-group pretest-posttest design and targets students enrolled in the course. The experimental treatment involves a semester-long 2D animation project-based learning approach that incorporates ChatGPT assistance for script creation.Theself-efficacy scale and the value of learning scale from "Nanhua University Students' Learning Effect Inventory" were used as pretest and posttest measures, supplemented with in-depth interviews. The research findings revealed two key results. Firstly, enrolled students who participated in this innovative teaching approach showed significantly higher posttest scores in terms of learning value and self-efficacy compared to their pretest scores. Secondly, the utilization of ChatGPT's "PPVIO" for assisting in animation script creation was found to help students produce superior outcomes.

參考文獻


王道維(2023 年 3 月 31 日)。從 ChatGPT 的「虛擬知識」看後知識時代的來臨。風傳媒。https://www.storm.mg/article/4766772?page=1。
朱我芯(2012).對外華語之古典詩歌多媒體「情境再現」教學法.華語文教學研究.9(1),23-50.
吳知霈(2020).以動畫教材探討技術型高中媒體識讀之研究.中科大學報.7(2),151-170.
李坤崇(2023).AI 輔助教學~ChatGPT 在教學與評量的運用.AI 輔助教學~ ChatGPT 在教學與評量的運用工作坊.(AI 輔助教學~ ChatGPT 在教學與評量的運用工作坊).
李芝瑩(2022)。嘉義宗教民俗融入 2D 動畫敘事創作之素養導向專題學習及其成效評析。教育部教學實踐研究計畫申請書。

延伸閱讀