本研究探討輔助教材擴增實境對於學習成效與動機之影響,以國小自然與生活科技科目「燈泡亮了」單元為內容,四年級學童作為研究對象,以實驗為研究方法。人數共50人,學習成效研究傳統圖卡教材為對照組有22人而圖卡搭配數位化教材為實驗組有28人。學習動機方面,傳統圖卡教材為對照組有22人,無效問卷1人,而圖卡搭配數位化教材為實驗組有28人。兩種教學方式分別進行一樣的授課、教學節數與教學單元,並以Bloom教育目標認知層面評估學習成效差異性,以ARCS學習動機問卷評估學習動機差異性。依據學童的問卷填答進行數據分析,以了解其對擴增實境輔助教材學習成效與動機之影響。施測結果顯示,使用擴增實境於數位教材相較於傳統圖卡的教學,擴增實境並未能提升學童的學習成效,而使用擴增實境於數位教材相較於傳統圖卡的教學,擴增實境對於學童的學習動機影響較佳。
This research examines the impact of AR (Augmented Reality) teaching materials on learning effectiveness and motivation. The experiment content is the section of "light bulbs" of the Science and Technology subject in elementary schools. The subjects are the fourth-grade schoolchildren of the elementary school, and experiments are used as research methods. The total number of participants is 50. In the learning effectiveness experiment, the traditional teaching materials are 22 people in the control group. Using AR technique along with cards for the experimental group of 28 people. Furthermore, in the learning motivation experiment, the traditional teaching materials are 22 people in the control group and one invalid questionnaire. Using AR technique along with cards for the experimental group of 28 people. In the two teaching ways, the same course content and section are carried out separately, and the difference in learning effectiveness is evaluated by the level of the Bloom's Taxonomies of Education Objectives and learning motivation is evaluated by the ARCS learning motivation questionnaires. According to the student's questionnaire, the data analysis was carried out to understand the impact of AR on learning effectiveness and motivation. The results of the test showed that compared with traditional teaching, the use of AR as teaching materials failed to improve the learning effectiveness of schoolchildren. However, compared with traditional teaching, the use of AR in teaching materials has a better impact on learning motivation of schoolchildren.