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Digital Manual Script of Kong-Fu -Take The Tai Chi Chuan as an Example

摘要


The traditional pedagogy of Chinese martial arts is taught mostly through verbal instructions rather than visual aids. Therefore, it was necessary for beginners to start their lessons with professional instructors. Even the successors try to compile the knowledge or move they learned and translate it into drawing, it is hard to understand. The old school videos still create confusions in moves or positions. Countless people have given up on it not even halfway through their lessons due to various reasons as tricky mnemonics, wrong succession of moves, lack of practice, and lack of persistence etc. This study has examined Tai-Chi through "Virtual Reality", "subjective shot switching (to other angles)", "motion capturing techniques" with the intention of developing a set of digital martial arts lessons in order to create greater niche in general health. With the aid of VR/LCD goggles (or EyeTrek© by Olympus), users may switch between first person and third person angles to explore firsthand what it feels like to be in a real martial arts lesson or even better! This virtual reality experience is interactive and fun compared to the old, dull, fixed-angled videos on your TV shelves. This Tai-Chi digital lesson combines technology, art, and culture elements to improve shortcomings of traditional pedagogy of martial arts.

參考文獻


Jiang, F. G., Wang, J. H., & Chang, J. C. (2003). Physical design of digital learning materials and production planning. Conference on Electronic Commerce and Digital Life, Tamkang University, pp. 2700-2709.
Li, Z. S. (2004). Course of 24 Moves of Chinese Xun-Jing Tai-Chi. Taipei City: Dah Jaan Publisher Ltd. Media, Aug 1999, published by Taiwan Association for Educational Communications and Technology, pp.13 -.23.
Xie, X. Z. (2000). Study on establishment of Virtual Reality environment on Internet. Unpublished master’s thesis, National Central University, Electronic Theses and Dissertations System, 088NCU00489107.
Xu, W. J. (2005). The development of a web based 3D/VR Tai Chi Chuan learning system - the forty-two movements style. Unpublished master’s thesis, National College of Physical Education and Sports. Electronic Theses and Dissertations System, 093NCPE5421017.
Xu, Z. Y. (2004). Research and development on stretching exercise network 3D/VR learning system for office workers. Unpublished master’s thesis, National College of Physical Education and Sports. Electronic Theses and Dissertations System, 092NCPE5421017.

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