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  • 會議論文
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設計與實作一款多支線懸疑推理遊戲

摘要


目前市面上的多支線遊戲大多以戀愛遊戲為主,推理懸疑遊戲則是相當稀少或是遊戲畫面較為精簡。為此,本研究分析多款多支線遊戲,並且將其優點加以利用,進而設計一款多支線推理懸疑遊戲。在此遊戲中,本研究設計多道關卡,其中每道關卡皆有對應的解鎖條件,玩家必須推理其解鎖的條件,進而完成此遊戲。然而,隨著每位玩家推理的結果不同,因而使得每位玩家皆可能產生不同的遊戲結局。更重要的是,這款遊戲設計許多角色的獨白,而玩家必須依據這些獨白自行解析,而解析的結果亦沒正確的解答。如此一來,玩家在遊玩之中便不會因為沒有解析到真正的解答而產生失落感,反而可以依據開放式的劇情而自行解讀其中的含意。

關鍵字

多支線 懸疑 推理 遊戲

並列摘要


Nowadays, most of the multi-line game is love game, while only a few of games are mystery game. To this end, this study analyzes a variety of multi-line game, in which their advantages are used to design a multi-line based mystery game. Specifically, many checkpoints are designed in the game, in which each checkpoint has a corresponding unlock condition, so that player must use some clues to unlock the conditions, and then complete the game. More importantly, this study designs many plots in the game, so that player muse uses these plots to unlock the conditions. Accordingly, the different players will have varied outcomes.

並列關鍵字

multi-line suspense reasoning game

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