In Information-Centric Networking (ICN), it often requires a lot of interest packets to request continuous data for the real-time business. When dealing with real-time business, if we still use the traditional communication mode of ICN that an interest packet corresponds to a data packet, it will waste a lot of upward bandwidth and increase the cost of communication costs. Therefore, we propose a consumer-driven architecture for real-time business in ICN. After the consumer sends an interest packet, the providers carry out group negotiation by congestion game. Finally, providers send the requested data and relevant subsequent data back to the consumer, so that one interest packet can correspond to multiple data packets. Therefore, this architecture can save the communication resources, reduce the communication delay, improve the communication efficiency, and finally achieve Nash equilibrium.