With the continuous deepening of educational reform, the design and development of educational games has become the direction of educational information development. The design of educational games, as a product of the combination of education and games, not only emphasizes the scientific nature of game content, but also emphasizes the interest of game methods and forms. It carries people's good wishes for education and unlimited expectations for games. However, how to balance the relationship between education and playing in educational games has become an urgent problem to be solved in academic circles. Therefore, in order to combine the needs of the learners, the work is designed to be both educational and playful. This research analyzes the appropriate points of design thinking and educational game teaching process, based on the "EDIPT" model proposed by Stanford University, incorporates the design thinking approach into the teaching process of specific educational games, and designs the case of "fun thinking" educational game. The case study illustrates the design of educational games from the creation of game situations, clarification of tasks, optimization of solutions, game design and production, and iterative optimization. The research aims to cultivate students' practical innovation ability and problem‐solving ability, in order to provide some reference for the combination of design thinking and educational games.