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  • 會議論文
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互動式數位教學遊戲對於提升計算機理論課程教學之研究

摘要


「計算機理論課程」通常透過傳統教學模式進行教學,即學生於座位聽講的教學模式。但傳統教學模式對於學生學習上,容易會有些枯燥乏味的感覺。因此,本論文透過「遊戲」的方式來輔助理論課程之教學,以競爭式學習為設計基礎,製作一款以「六貫棋」且結合線上多人連線、答題的數位遊戲系統,目的在於提升學生對於計算機理論課程之學習動機,使學生能夠用愉快有趣的方式學習。遊戲使用C#程式語言實作,將理論課程題目匯入遊戲當中,同學學生可以與他人連線,於六貫棋棋盤中進行遊戲,在落子的同時會從題庫中的題目挑選題目,玩家必須答題正確才能成功落子。達成學生透過遊戲中答題的過程學習課程的目標,同時亦能夠從遊戲中學習課程相關知識、互動技巧、競爭合作。

並列摘要


〞Theoretical computer science〞 is often taught by traditional teaching mode: all of students learning on seat. However, traditional learning mode is easy to cause boring feeling for students. In this paper, we designed a 〞game-based learning system〞 based on 〞competitive game.〞 We chose a checkboard game, called Hex. The goal is to improve students' motivation for theoretical computer science courses. We used C# program to develop the Hex game. The quizzes of theoretical computer science courses will import into the Hex game. Each player must choose the correct answers to have the chess successfully. Students can achieve the goal of learning the course according to the process of answering questions in the game. At the same time, they can also learn course related knowledge, interactive skills and competition cooperation from the game.

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