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Chinese Legal Experience on Copyright Protection of Game Interface

摘要


With the rapid development of the game industry, disputes and lawsuits related to electronic games are also emerging. These judicial practices have highlighted the issue of copyright protection of the game interface, which is one of the most important elements of the game. The game interface has the characteristics of both practicality and artistry. In practice, copyright disputes related to the game interface often involve the discussion of two issues: first, whether the game interface can obtain copyright protection, or what kind of requirements the game interface meets to obtain copyright protection? Second, if the game interface can be protected by copyright, then what kind of works can it be classified into for protection? In the absence of clear legislative guidelines, Chinese judicial practice has gradually accumulated valuable experience on these two issues through continuous exploration. This article attempts to organize and review the jurisprudence concerning game interfaces and summarize the answers to the above two questions, with a view to contributing to the improvement of the copyright legal system.

參考文獻


2021 China Gaming Industry Report, relased by Game Publishing Committee of China Audio-video and Digital Publishing Association (GPC) and the China Game Industry Research Institute, is available on Game Industry Network http://www.cgigc.com.cn/details.html?id=08da81c5-2a72-479d-8d26-30520876480f&tp=report. Accessed 5 November 2022.
Li Min. (2007). Researches on Interaction of Computer Games’ UI Design. Art and Design(3).
Wang JunFeng. (2007). Research on Computer Game Interface Design. Master's Degree Thesis of Northwestern Polytechnical University.
Sun Lei.(2017). The Research on the GUI of Videogame with the Intellectual Property Law Viewing. Electronics Intellectual Property (1-2).
Beijing First Intermediate People’s Court, (2006)Yi Zhong Min Chu Zi Di No.8564.

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