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  • 會議論文

STEAM課程應用創造力技法於偏鄉國小之實作課程設計

Using creative techniques in the STEAM course applies to the practical curriculum design of rural elementary school

摘要


近年來,STEAM課程導入於教學是非常重要的一環,提升學習者跨領域的學習也是教育現場提倡的領域之一,許多學校將跨領域的學習導入教學中,也增加了相關資訊、工程設備的使用機會,此外,因智慧型裝置的普及,使用智慧裝置行動學習的成本與門檻日益降低,而偏鄉學校也希望可以提升資訊教育落實在教育中,在課程學習中提升創造思考的展現,因此本研究旨在發展出一套適合雲林偏鄉國小學校之STEAM教育課程,將課程導入於校園活化課程中,應用相關課程設備的學習與STEAM教育的整合,並放入創造力技法的概念在課程中落實科學、科技、工程、藝術與數學等技能於偏鄉國小課程活動中,讓學生於課程中做中學、學中做。本研究實驗對象為雲林某偏鄉國小三、四年級學生,本次研究運用偏鄉國小現有資源,提出STEAM課程設計,與學校專業、資深教師對於課程設計進行討論,資料蒐集包含教案設計、課程編排及暑期工作坊課程學生與教師間的期待,透過課程安排與設計後,研究結論與建議如下:(一)STEAM課程設計以學生可行的模式設計,使學生對課程期待、有興趣;(二)以創造力技法的應用教學活動,教師與學生對於STEAM課程活動安排,都感到滿意;(三)STEAM活化課程預計增進學生創造思考與課程知識學習提升之能力。

並列摘要


In recent years, the introduction of STEAM courses into teaching is a very important part. Improving learners' cross-domain learning is also one of the areas advocated by the education scene. Many schools have introduced cross-domain learning into teaching, and also increased relevant information and engineering equipment. In addition, due to the popularity of smart devices, the cost and threshold of using smart devices for mobile learning are increasingly reduced, and rural schools also hope to enhance the implementation of information education in education and enhance the display of creative thinking in curriculum learning. Therefore, The purpose of this research is to develop a set of STEAM education curriculum suitable for Yunlin Pianxiang Primary School, introduce the curriculum into the campus activation curriculum, apply the learning of relevant curriculum equipment and the integration of STEAM education, and incorporate the concept of creativity techniques Implement skills such as science, technology, engineering, art and mathematics in the curriculum in the curriculum activities of rural elementary schools, allowing students to learn by doing and doing in the curriculum. The subjects of this research are the third and fourth grade students of a rural elementary school in Yunlin. This research uses the existing resources of the rural elementary school to propose a STEAM curriculum design, and discusses the curriculum design with the school's professional and senior teachers. The data collection includes lesson plans Design, course arrangement and expectations between students and teachers of summer workshop courses, through course arrangement and design, the research conclusions and suggestions are as follows: (1) STEAM curriculum design is designed in a feasible mode for students, so that students are expected and interested in the course (2) Teachers and students are satisfied with the arrangement of STEAM curriculum activities through the application of creative techniques in teaching activities; (3) The STEAM activation curriculum is expected to enhance students' ability to think creatively and improve their learning of curriculum knowledge.

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