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可触摸界面、叙事场域与玩家吸引力:互动电影的具身体验探究

Haptic Interface, Narrative Field and Player Attraction: The Embodied Experience of Interactive Cinema

摘要


互动电影的互动与身体经验密切相关。首先,互动电影采用可触摸界面使观众进入影像世界,并与影像建立直接联系,实现身心的交融;其次,互动电影巧妙地将视觉与身体触感融合,创造出独特的叙事场域,使观众在观影过程中实现身体感知与情感互动,重新定义了观影的具身体验;最后,互动电影通过多样化的互动方式逐渐将虚构与真实感知融合,使故事世界更像一个游戏,模糊了观众的身份界限,从而实现了类似前电影时期的玩家吸引力模式美学体验的回归。总体而言,互动电影通过互动与身体经验的紧密结合,为观众提供了全新的具身体验。

並列摘要


The interaction of interactive movies is closely related to physical experience. First of all, the interactive film uses a haptic interface to enable the audience to enter the image world, and establish direct contact with the image to achieve the integration of body and mind. Secondly, the interactive film skillfully integrates vision and physical touch to create a unique narrative field, which enables the audience to achieve physical perception and emotional interaction in the process of watching the film, and redefines the new embodied experience of film watching. Finally, interactive films gradually integrate fiction with real perception through a variety of interactive ways, making the story world more similar to a game and blurring the boundaries of the audience's identity. Thus, it realizes the return of the aesthetic experience similar to the "player attraction mode" in the pre-film period. Generally speaking, interactive film provides a new embodied experience for the audience through the close combination of interaction and physical experience.

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