隨著iPhone 6s/6s Plus採用,感壓觸控(3D-touch)技術成為智慧手機的一項主 流功能,研調機構 IHS 預測 2016 年推出的智慧手機產品中,每四款就有一款將採 用感壓觸控螢幕,而感壓觸控的使用方式,將會大幅改變使用者人機互動的方式。 本研究希望透過探討在 3D-touch 的技術發展後,作為一種新穎人機互動方法 的可能性與潛在優勢,以及在操作介面上相對應的革新同時,也將進一步比對 3D-touch、多點式觸控(Multi-touch)及其他觸控方式之間的差異、使用性以及應用 情境。 同時,將就現今已存在之 3D-touch 相關操作手勢及應用,結合過去不含壓力 感測之手勢操作,由連續性、接觸時間、壓力與觸控接觸點四大分類往下衍生各 個細類別,建立一結構性的手勢分類,最後設計使用者評估測試實驗深入探討可 行之新型 3D-touch 手勢操作的創新應用以及未來可能發展。
With the use of iPhone 6s/6s Plus, 3D-touch technology has become one of the major capabilities for smart devices. Research institute IHS predicted that there will be at least one smart phone product using 3D-touch technology for every four phones in 2016. The use of 3D-touch will dramatically change the way users interact with the devices. This study aims to explore the possibility and potential advantages of this novel human-computer interaction method, as well as the differences, usability and application scenarios among 3D-touch, Multi-touch and other touch technologies. Moreover, combined with the past non-pressure sensing gestures, existing gestures and 3D-touch gestures, we will establish a structural taxonomy of gestures, derived from continuity, touching-time, touching-point, pressure these four main categories. Finally, user evaluation test design and further discussion will be done on the innovative applications of 3D-touch gestures and its future development potential.