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  • 學位論文

第三人稱3D動作角色扮演遊戲之設計研究

Research on the design of third-person 3D action role-playing games

指導教授 : 武士戎
共同指導教授 : 張峰誠

摘要


近年來受到疫情的影響,許多產業在近期都受到不小的衝擊,同時計算機硬體技術仍在不斷進步,遊戲產業在這樣的發展趨勢下不減反增,同時人們對於電玩遊戲的接受度越來越高,在眾多遊戲選項當中,3D動作角色扮演遊戲更是當今熱門的遊戲種類之一,市面上已有許多膾炙人口的優秀作品。對消費者來說遊戲不只是消磨時間的工具,其帶來的娛樂還能夠排解人們身心上的壓力,站在開發者的角度,我們不妨深入研究這些遊戲,那些經典的3D動作角色扮演遊戲過人之處,以及如何讓玩家擁有良好的遊戲體驗。本文以實際遊玩過幾款同類型遊戲的經驗,分享關於遊戲的架構及知識探討,研究包含了3D遊戲的製作歷程、程式邏輯的設計、故事腳本撰寫等,使用Blender進行3D建模,Unity 3D遊戲引擎作為環境進行開發,實際製作一款3D動作遊戲,並探討研究中所獲得的知識。

並列摘要


Affected by COVID-19 in recent years, many industries have suffered a lot in the near future. At the same time, computer hardware technology is still improving. The game industry has not decreased but increased under this development trend. Among the many game options, 3D action role-playing games are one of the most popular types of games today, and there are many well-known and excellent works on the market. For consumers, games are not just a tool to kill time, the entertainment they bring can also relieve people's physical and mental pressure. From the perspective of developers, we might as well study these games in depth. What sets these classic 3D action role-playing games special, and how to let people have a good gaming experience. Based on the experience of actually playing several games of the same type, I will share the structure and knowledge of studying the game. The research including implement of 3D action role-playing games, the design of program logic, the writing of plot of a play, etc., using Blender for 3D modeling, Unity3D games Developing the engine as an environment, in person making a 3D action game, and exploring the knowledge gained in the research.

參考文獻


[1]. 參見Wiki 關於"動作角色扮演遊戲"條目說明, 2023
[2]. 陳冠嘉, “3D遊戲中視覺輔助與玩家方向感之研究” 台灣科技大學設計研究所, 碩士論文, December 2006.
[3]. “The Unity Game Designer Playbook”, 2021
[4]. Kolade Chris, "SOLID Design Principles in Software Development" freeCodeCamp, 16 FEBRUARY 2023. 取自https://www.freecodecamp.org/news/solid-design-principles-in-software-development/, 2023
[5]. 陶有旺(譯)(2020) Unity 2D遊戲開發。 北京:清華大學出版社。(Jared Halpern, 2019)

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