The change of online game payment model has promoted the growth of boosting. When there is time pressure in the game, the act of boosting makes boosters different from ordinary players. Therefore, in order to understand the differences in player pleasure in more detail, this research interviewed 7 players through semi-structured interviews for the purpose of understanding the exchange system of wagering and the difference joy between boosters’ and ordinary players’. The results of the study found that the skills and fame of the boosters help them to exchange more wages, and the pleasure in boosters is also different from that of ordinary players. The state of the game between labor and play is a fuzzy zone formed by the fact that it is still subject to game regulations and market restrictions and cannot be developed into an industry. Therefore, it cannot be regarded as a regular job.