兒童視知覺障礙是發展遲緩和學習障礙常見的問題之一,若無法及早發現問題,並及時給予治療,延誤了關鍵輔助治療時期,導致行為模式早已定型,再介入輔導治療往往事半功倍,若能在發展的關鍵期中提供介入與輔助可以降低其他障礙的發生。因此,本論文將設計與開發出一套數位化的整合性認知評估與訓練,透過平板電腦,結合悅趣式的互動遊戲進行訓練,可以將使用者訓練歷史資訊透過視覺化方式呈現給專業職能治療師,更可以讓家長清楚的了解孩童的訓練成效。 本論文選取被診斷患有視知覺障礙之6-10歲兒童共60位,其中30位為實驗組和30位為對照組,實驗組實際接受本論文所開發之系統,每週使用2次共8週,對照組僅接受傳統視知覺訓練使用每週2次共8週。實驗組和對照組均在測驗前後接受視知覺能力測驗第三版、文蘭適應行為量表和學校日常生活功能評量之測驗,並分析實驗組和對照組之間差異比較以探討悅趣式兒童視知覺學習輔助訓練系統之訓練成效。 此外,本論文並將系統使用科技接受模型問卷方式蒐集包括21位職能治療醫師、75位職能治療系老師和學生、54位受試者之家人或親戚共150份問卷,探討悅趣式兒童視知覺學習輔助訓練系統之持續使用意願。
Visual perception disability for children is one of the developmental delay and learning disability common problems. If the children cannot be timely detected and treated, they would miss the treatment period. This may lead to finalized behavior patterns, and the treatment is often spending less effort while achieving more results. If we can intervene and assist in providing critical period of development, it would reduce the incidence of other disabilities. Therefore, this study will design and develop a digitized integrated cognitive assessment and training, through the tablet combination with game-based training. The history training information is presented to the professional occupational therapists in a visual way. In addition, this could let the parents clearly understand their child’s training results. This study selected a total of 60 children diagnosed with visual perception disability. Half of them were distributed to the experimental group and the others to the control group. The experimental group actually received the system developed in this paper, using twice a week for 8 weeks. On the other hand, the control group received only the traditional visual perception training using twice a week for 8 weeks. Experimental and control groups were treated pretest-posttest the test of TVPS-3, SFA and VABS. Analysis between the effectiveness of experimental and control groups were compared to explore the game-based training auxiliary system. In addition, this study used the Technology Acceptance Model questionnaire to collect a total of 150 questionnaires, including 21 occupational therapist, 75 professors and students in the department of occupational therapy and 54 subjects of family members or relatives. Also discuss the continued use willingness of a game-based training auxiliary system for children with visual perception disability.