本研究以「室內設計圖學」為主題,並利用虛擬實境技術開發「虛擬實境家具擺設」系統,探討其對大學生在「空間家具配置」、「人體工學與家具尺寸」、「動線規劃」與「設計圖面溝通表達能力」的影響。本研究對象來自屏東一所大學二年級學生共32人,採用準實驗設計,分為實驗組16人以「虛擬實境家具擺設」系統進行教學,而對照組16人進行一般教學,教學時間皆為三節課共150分鐘。 本研究結果顯示:(1)學生使用「虛擬實境家具擺設」系統在「系統內容」、「介面設計」和「系統操作感想」三個向度皆呈現高滿意度,整體感受性亦呈現高滿意度。(2)使用「虛擬實境家具擺設」系統對於學生在「空間家具配置」的影響相似於一般教學。(3)使用「虛擬實境家具擺設」系統對於學生在「人體工學與家具尺寸」的影響相似於一般教學。(4)使用「虛擬實境家具擺設」系統對於學生在「動線規劃」的影響優於一般教學方式。(5)使用「虛擬實境家具擺設」系統對於學生在「設計圖面溝通表達能力」的影響相似於一般教學。
This study took “Graphics of Interior Design” as the main theme, and used virtual reality technology to develop a “virtual reality furnishings” system, and discussed its effects on college students in “furniture layout in space”, “ergonomics and furniture dimension”, “route planning” and “communication and presentation ability of design drawing“. All the participants in this study were 32 second-year students from a national university in Pingtung with quasi-experimental design. The experimental group included 16 students with the “virtual reality furnishings” teaching, while the control group included 16 students with regular teaching. A total of 150 minutes for teaching across three sessions was conducted. The findings of this study were as follows: (1) Students who used “virtual reality furnishings” system had high scores in the three dimensions: “system content”, “interface design”, and “impression of system operation”, and also overall scale present satisfied as well (2) The effect of using the “virtual reality furnishings” system on students’ “furniture layout in space” was similar to that of regular teaching. (3) The effect of using the “virtual reality furnishings” system on students’ “ergonomics and furniture dimension” was similar to that of regular teaching. (4) The effect of using the “virtual reality furnishings” system on students’ “route planning” was better than teaching methods. (5) The effect of using the “virtual reality furnishings” system on students’ “communication and presentation ability of design drawing” was similar to that of regular teaching. Keywords: Virtual reality furnishings, furniture layout in space, ergonomics and furniture dimension, route planning, communication and presentation ability of design drawing Keywords: Virtual reality furnishings, furniture layout in space, ergonomics and furniture dimension, route planning, communication and presentation ability of design drawing