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  • 學位論文

掃描人體模型的動作產生

指導教授 : 王茂駿
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摘要


如何快速產生客製化的人體動畫一直被視為很大的挑戰,本研究期望讓使用者透過一個簡單、人性化的操作介面,而能達到快速建立客製化的動態數位人體模型之目的,並期望藉此提高電腦模擬的可信度。 本研究是透過 3D 掃描器取得人體的外觀資料點訊息,加以實體化建立掃描者的 3D 人體曲面模型,並且在模型內部植入 IK 骨架系統,再藉由動作擷取系統使人體模型產生真實且自然的人體動作,除此之外本研究研發一套動態人體計測的模組,此模組可以隨時檢視每一個時間點上人體模型的動作資訊,讓使用者可以確實掌握人員、機械、環境三者之間的動態關係,有助於進行相關的評估或應用。

並列摘要


It is a great challenge to quickly generate customized human animation. This study aims to reach the goal by developing a simple and user-friendly interface. The methodology of this study is to collect data from human body with 3D body scanner and to construct the digital human model including IK skeleton. Next, it gathers realistic human motions by motion capture system. Further, it develops a module of dynamically adjusting anthropometric dimensions. The module can help the user to evaluate the relationship between human, machine, and environment within each time interval. And it can be used for other relevant applications.

參考文獻


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