隨著科技不斷發展,虛擬實境技術逐漸走向成熟,這一領域也日益成為研究的熱點。近年來疫情得到舒緩,台灣逐步對外開放,民眾也紛紛前往他國旅遊,而日本作為最多台灣民眾前往的國家,學習日語變得更加重要。五十音是日語最基礎的技能,對於日語的發音及書寫至關重要,然而虛擬實境對於日語學習的研究較少涉及到五十音的學習,且大部分的研究主要以非標準的羅馬拼音方式呈現,因此將這些符號體系納入語言學習系統是非常必要的。本研究主要透過以博物館為主題的虛擬實境(以下簡稱JLMVR,Japanese Learning Museum Virtual Reality),提供五位學習者身歷其境的學習體驗,並透過口說與物件的互動進一步強化學習者對日語詞彙及五十音的理解和記憶,同時提供豐富的學習體驗,幫助學習者更好地掌握外語詞彙,克服語言學習時的焦慮及障礙,提高學習效果。研究方法採用滯後序列分析法,對學習過程影片進行編碼及分析,藉此分析出每位學習者的學習樣式,並且進行日文程度檢測,探討JLMVR是否對初學者的日語詞彙和五十音學習有所影響。 研究結果顯示虛擬實境能提供高度沉浸的學習體驗,且在提升學習者動機和記憶深度方面具有顯著效果。三位參與者在使用虛擬實境學習後成績顯著提升,然而另有兩位參與者的成績未見明顯改善,顯示個體差異對學習效果的影響。研究發現適當的挑戰程度是維持心流狀態的關鍵,教材的難易度需根據個體能力調整。綜合以上結果,未來虛擬實境技術在語言學習中表現出其獨特優勢,有潛力成為語言學習的重要工具。未來研究可以進一步探討不同背景學習者的適應情況,並針對虛擬實境中的互動設計進行優化,提升其在語言學習中的應用效果。
With the continuous advancement of technology, virtual reality (VR) technology has gradually matured and has become a research hotspot. In recent years, with the easing of the pandemic, Taiwan has gradually reopened, and people have begun traveling abroad. Japan, being the most visited country by Taiwanese citizens, has made learning Japanese increasingly important. The Japanese syllabary (Hiragana and Katakana) is fundamental to Japanese pronunciation and writing. However, research on using VR for learning Japanese has rarely focused on the syllabary, and most studies have presented it using non-standard Romanization. Therefore, integrating these symbolic systems into language learning systems is essential. This study primarily employs a museum-themed virtual reality system, termed Japanese Learning Museum Virtual Reality (JLMVR), to provide an immersive learning experience for five learners. Through interactive speaking and object manipulation, the system aims to enhance learners' understanding and memory of Japanese vocabulary and the syllabary, offering a rich learning experience that helps learners better master foreign vocabulary, overcome anxiety and barriers in language learning, and improve learning outcomes. The research method utilizes lag sequential analysis, encoding and analyzing videos of the learning process to identify each learner’s learning patterns and assess their Japanese proficiency. The study investigates whether JLMVR impacts beginners’ learning of Japanese vocabulary and the syllabary. Results indicate that VR provides a highly immersive learning experience and significantly improves learners' motivation and memory depth. Three participants showed significant improvement in their performance after using VR for learning, while the other two participants did not show noticeable improvement, indicating individual differences in learning effectiveness. The study found that an appropriate level of challenge is crucial for maintaining a flow state, and the difficulty of the learning materials should be adjusted according to individual abilities. In summary, VR technology demonstrates unique advantages in language learning, showing potential to become an essential tool for future language education. Future research can further explore the adaptability of learners with different backgrounds and optimize the interactive design of VR to enhance its application in language learning.