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  • 學位論文

華語線上虛擬社群場域設計 —以Roblox為例

Chinese online virtual community field design—Take Roblox as an example

指導教授 : 廖宜瑤

摘要


現代新媒體科技發展迅速,尤其自2019年新冠疫情發生後,全球對於線上教學環境的要求大幅增加,台灣的華語教學在線上教材的領域發展迅速,然而在數位教學場域的資源仍是相對匱乏,雖然過往台灣華語教學在Second life進行過教學場域的開發,然後Second Life卻因為本身設備與人力要求而受到限制,本研究以在歐美受到廣泛使用的Roblox為平台,進行了華人街道為背景的場域建置,並以點餐為主題,在場域中設計可以讓使用者進行角色扮演以進行點餐對話練習的餐廳場域,並且以11至14歲的初級華語學習者為實驗對象,配合課程設計進行場域體驗,在課程實施後請學習者提供反饋並根據學習者與華語教師的反饋進行修改,之後將創建場域的過程詳細記錄,期許可以在華語教學領域或是遊戲開發領域上提供一個新的思路與選擇。

並列摘要


Due to the pandemic of COVID-19 start, people changed a lot with the way they teach. The global requirements for the online teaching environment have increased significantly. The materials of online teaching for Chinese language in Taiwan has developed rapidly, however the resources in the field of digital teaching are relatively scarce. This research is about to uses Roblox, which is widely used in Europe and the United States, as a platform to conduct a digital education field prototype for Chinese language teaching. The field also include a restaurant that can let user do role-playing to conduct ordering dialogue practicing. To make sure the field can work well, this research invited some Chinese learner whose age were about 11 to 14 years old to participate in field experiments and provide some feedbacks for the prototype. Hope the research can give new inspiration to those who teach Chinese as a second Language in the future.

參考文獻


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