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  • 學位論文

整合自動拍攝與建模運算之3D掃描系統

A 3D Scanning System by Integrating Automatic Camera Capturing and Photogrammetry

指導教授 : 陳建宏

摘要


近年來3D應用趨勢進步非常快,有很多新的發展機會,但是在開發3D應用上3D模型的建立3D素材的建構一直都是個瓶頸,因為3D建模相對成本與專業性較高,形成進入障礙。雖然現在軟硬體技術進步之下,3D應用開始普及,但建構流程還是很複雜,所以本研究製作一套自動化的建構流程,來降低3D素材製作的門檻。 本研究針對3D拍攝與建模流程進行改良,提出了一套整合拍攝、3D建模以及展示的自動化流程,其中使用Raspberry Pi連接了相機及轉盤進行自動化拍攝,也利用Apache server整合了自動拍照、自動建模、3D模型自動減面以及3D模型展示,此套自動流程系統大大的減少了原先手動拍攝所需要的時間,也減少了手動3D建模操作的時間,此流程只需要透過呼叫程式即可完成主要的建模流程,並且省去許多手動的步驟,並能夠在自動減面後在網頁進行展示。並且本研究所需要的設備造價並不貴,且移動方便,也不用挑選特定場地才能進行拍攝,這樣對於剛要入門3D建模的人來說是友善的,此流程能降低了3D建模的門檻,讓使用者輕鬆上手。

並列摘要


In recent years, the trend of 3D applications has progressed very fast, and there are many new development opportunities. However, producing 3D models and the construction of 3D materials have always been a bottleneck owing to their cost and technical barriers. The 3D modeling process is still too complicated for non-professional people. Therefore, this study designed an automatic 3D Scanning process to reduce difficulty for 3D applications. The proposed 3D scanning system integrates automatic picture shooting, 3D modeling and Online display the 3D model. This research used Raspberry Pi to control camera and turntable for automatic shooting, and integrated the Apache server for network communications and user interfaces such that the tasks of automatic shooting, automatic Modeling, automatic decimation 3D model and online 3D model display are fully integrated. This automatic process system greatly simplified the effort and technical barrier for shooting and 3D modeling. In addition, the equipment required for this process is not expensive and easy to carry. It is very friendly to those who are just getting started with 3D modeling.

參考文獻


(一) 英文文獻
Evgenikou, V., & Georgopoulos, A. (2015). INVESTIGATING 3D RECONSTRUCTION METHODS FOR SMALL ARTIFACTS. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.
Gallo, A., Muzzupappa, M., & Bruno, F. (2014). 3D reconstruction of small sized objects from a sequence of multi-focused images. Journal of Cultural Heritage, 15(2), 173-182.
Koutsoudis, A., Vidmar, B., & Arnaoutoglou, F. (2013). Performance evaluation of a multi-image 3D reconstruction software on a low-feature artefact. Journal of Archaeological Science, 40(12), 4450-4456.
Lars, M. bishop, Chris, C., & Michal, J. (2017, March 1). Photogrammetry for Games Art, Technology and Pipeline Lntegration for Amazing Worlds. https://developer.download.nvidia.com/assets/gameworks/downloads/regular/GDC17/gdc-photogrammetry-pipelines-2017-03-01.pdf

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