現代影視產業隨著電腦技術的進步,技術得以有爆發性的成長,加上硬體設備的效能提升,製作動畫的技法與工具發展蓬勃。相較2D動畫,3D動畫的表現技術較為複雜,除了軟體本身的學習成本較高,同時也需要不同功能的軟體進行畫面的生產與整合。而在整個動畫製作的過程中,動作的表現,更是賦予動畫生命關鍵。依照軟體的不同,會運用到許多不同類型的骨架系統,也因此角色動作的操作也延伸了許多不同的方式。 本研究透過骨架操控作為分析主軸,分析業界使用硬體設備,並使用QUMARION與3Ds Max結合運製作動畫。希望對於之後想執行影視動畫製作的讀者,能夠更準確的分析自己所需的骨架操作工具。 同時藉由此研究所吸收的知識與技術,創作《Gaia》動畫。以過度開發、氣候異常與環境保育為主軸進行發想;當地球被冰封後,地球上的物種該如何繼續生存,人類將採取什麼樣的應對方式。令另外在創作上,除了QUMARION之外,同時也嘗試了多項3D動畫技術,並在動畫中進行呈現。
With the advancement of computer technology in the modern film and television industry, the technology has been explosively grown, coupled with the improvement of the performance of hardware devices, the techniques and tools for producing animation have developed vigorously. Compare with two-dimensional animation, the expression technology of three-dimensional animation is relatively complicated, in addition, the high learning cost of the software, it also requires with different functions for production and integration. In the production process of entire animation, the performance of the animation is the key to the life of the animation. Following with difference in software, many different types of skeleton systems are applied, and therefore the operation of character actions also extends in many different ways. This research uses skeleton control as the main axis of analysis, analyzes the use of hardware devices in this industry, and uses QUMARION and 3Ds Max to produce animation. Via this research the who want to perform film and television animation in the future can more accurately analyze the skeleton operation tools they need. With the knowledge and technology of this research, the animation of "Gaia" was created. It has over-exploited, climatic abnormalities and environmental conservation as the main axis; when the earth is frozen, how should the species on the earth continue to survive, and what kind of response methods humans will adopt. Besides QUMARION, this animation also tried many kind of 3D animation techniques.