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  • 學位論文

3D 動畫《貓佑》創作論述暨Advanced Skeleton骨架運用技術與探討在3D電腦動畫表現2D手繪風格

Creation Description of 3D animation “Cat bless” and Applications of Advanced Skeleton System and in 3D to Perform 2D Hand-Painted Style

指導教授 : 陳賢錫

摘要


3D電腦動畫日趨成熟,目前2D手繪風格與3D電腦動畫的結合讓動畫創作產生新的視野,藉由2D手繪動畫藝術性與多元的風格,善用於3D電腦動畫上,可以讓作品更具有獨特性與藝術感,讓觀者產生好奇與增加對作品的深刻印象。在3D電腦動畫中利用空間立體架構的優勢,突破2D傳統手繪動畫平面運鏡的瓶頸。此外,運用Advanced Skeleton5骨架軟體,藉此減少在角色建立骨架與權重的時間。研究者透過文獻與影片的分析,作為創作《貓佑》的參考資料,以2D手繪風格融入3D動畫為主軸,利用材質與算圖方式來呈現2D手繪質感。

並列摘要


3D computer animation is becoming more mature. Currently combination of 2D and 3D it make animation creation to have a new vision. Through 2D hand-drawn animation art and diverse style, 3D computer animatior can make the work more unique and artistic, so that the viewer has curiosity and increase memory of the work. In 3D computer animation, there are advantages of spatial stereoscopic architecture, it can break through the bottleneck of 2D traditional hand-drawn animation that need to plane transport. In addition, the Advanced Skeleton5 skeleton software is used to reduce the time it takes to establish skeletons and weights in characters. Through the analysis of literature and film, this thesis use the reference data the creation of "Cat Bless" to incorporate 3D animation into the 2D hand-drawn style as the main axis. This film uses materials and calculation methods to present to have 2D hand-drawn texture.

參考文獻


中文文獻
林珮淳,陳啟耀(2004﹞。3D電腦動畫技術、視覺語言與特質之探討。
蔡鴻文﹝2008﹞。2D手繪動畫融合3D電腦動畫創作研究。
莊哲彥﹝2011﹞。手繪材質技法應用於 3D 電腦動畫短片之研究與創作─動畫 「Scream Tree」。
洪玉軒﹝2011﹞。3D動畫軟體MAYA中的骨架設定系統—Joint Control Mel之研究。

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