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  • 學位論文

2D動畫《思念與回憶》創作論述暨繪本式動畫相關技術探討

Creation Description of 2D Animation”Missing and Memory”and Investigtions of Drawing Animation Technologies

指導教授 : 陳賢錫

摘要


近年來,隨著科技進步與時代演變,創作者們得以藉於更多不同形式的方式,向觀眾們傳達想法與理念,而其中最能令觀眾產生共鳴的手法,無疑是在情感上的著墨。 人類的情感中,親情、友情、愛情是最基本的感情,在文藝作品及藝術設計之中,這些最基本的感情能引起人們的共鳴,從動畫誕生至今的一百多年,一直遵循著對於情感這方面的訴求,不僅是歷久不衰的手法,也是動畫設計的基本。 一部成功的動畫,除了要巧妙運用各技巧妙引起觀眾情緒起伏與情感共鳴,在欣賞結束後,也要促進觀眾回味動化的內容並細思其中想表達的意涵。 本作品是透過2D繪本式動畫的形式為主要創作方式,透過繪本式動畫獨有的文學性與繪畫性,帶給觀眾情緒上的渲染與想像空間,並結合動畫的連續感,為觀眾留下深刻印象。 本論文共分四章,第一章分別敘述創作的動機與目的,敘述作品想表達的理念,第二章為創作過程上的參考文獻,第三章為創作方法,講解角色設計、場景設計,以及風格形式與創作技巧,以及動畫的分鏡腳本,第四章為結論。

並列摘要


In recent years, with the advancement of science and technology and the evolution of the times, creators have been able to use more and more different ways to convey ideas and ideas to the audience, and the method that can resonate most with the audience is undoubtedly the emotional focus . Among human emotions, family affection, friendship, and love are the most basic emotions. In literary works and artistic design, these most basic emotions can resonate with people. Since the birth of animation for more than a hundred years, it has been following the principles of The appeal of emotion is not only a long-lasting technique, but also the basis of animation design. A successful animation, in addition to cleverly using various techniques to arouse the audience's emotional ups and downs and emotional resonance, after the viewing is over, it must also encourage the audience to relive the content of the animation and think carefully about the meaning it wants to express. This work is mainly created in the form of 2D picture book animation. Through the unique literature and painting of picture book animation, it brings the audience emotional rendering and imagination space, combined with the sense of continuity of animation, leaving the audience with deep impression. This thesis is divided into four chapters. The first chapter describes the motivation and purpose of the creation, and describes the ideas that the work wants to express. The second chapter is the references in the creation process. The third chapter is the creation method, explaining the character design and scene design. As well as the style, form and creation skills, as well as the storyboard script of the animation, the fourth chapter is the conclusion.

參考文獻


一、期刊
(1) 鐘世凱(2016)。動畫短片的敘事結構與色彩計畫研究。藝術學報,99期,45-62。
(2) 楊建軍(2013)。淺談動畫片創作中的情感設計。科學時代,20期。
(3) 張宇晴、鐘世凱(2009)。動畫的鏡位取向及表現性探討-以《玩具總動員》、《史瑞克》、《冰原歷險記》三部3D動畫電影為例。藝術研究學報,2卷2期,1-32。
(4) 劉紅豆(2017)。情感設計在動畫短片創作中的運用。消費導刊,19期,6-6。

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