本論文以「不同的立場會導致對同一件事物的看待角度和判斷方式有所差異」為核心,探討不同觀點如何影響對同一事物的理解與判斷。立場理論認為,知識的生成具有位置性,個人的社會地位與經驗深刻影響其觀察世界的方式,特別是來自社會邊緣群體的視角往往能提供更深刻的洞察。本論文同時結合交叉性理論,揭示多重社會身份交織下的個體經驗如何形塑其對事件的理解,並參考行為學中的「視点取得能力向上」概念,以探索角色視角轉換對於矛盾化解的可能性。 在創作層面,本論文透過3D動畫《以柔膛問心》的製作過程,實踐這些理論於動畫創作中的應用。創作內容將以電車難題、學生隱私權、私刑正義、安樂死、校園霸凌與校園槍擊等各個事件探討不同角色所處的立場與動機。 動畫製作以3D軟體Blender為製作流程核心,透過Github進行專案管理,結合Substance Painter 繪製物件法線貼圖,以Move AI動態捕捉系統輔助進行動態製作,使用Marvelous Designer 進行衣物布料模擬,在 Blender 中進行整合並進行後製與渲染,渲染完畢的序列圖匯入至Adobe Premiere進行剪輯與音樂音效 之製作。
This thesis centers on the idea that "different perspectives lead to varying interpretations and judgments of the same matter," exploring how diverse viewpoints influence understanding and decision-making. Standpoint theory posits that knowledge is inherently positional, shaped by an individual's social status and experiences. Perspectives from socially marginalized groups often provide profound insights into societal structures. This thesis also integrates intersectionality theory to reveal how intertwined social identities shape individuals’ understanding of events. Additionally, it references the "Perspective-Taking Enhancement Program" from behavioral studies to examine how shifting perspectives can help resolve conflicts. In terms of creative application, this thesis employs the production process of the 3D animation“The Gentle Trigger” to implement these theories in animation creation. The content explores various incidents—such as the trolley problem, student privacy rights, vigilante justice, euthanasia, school bullying, and school shootings—through the lens of different characters’ positions and motivations. The animation production centers on the 3D software Blender, with project management facilitated via GitHub. Substance Painter was used for creating object normal maps, Move AI for motion capture to support dynamic production, and Marvelous Designer for clothing and fabric simulation. The assets were integrated in Blender for post-production and rendering. The rendered image sequences were then imported into Adobe Premiere for editing and the creation of music and sound effects.