因全球面臨人口高齡化,其中失智症為最常見的老化現象之一,記憶力和認知功能障礙為主要特徵,感官刺激是改善的主要因素之一,樂齡學習對於大腦相關層面具改善、減緩惡化之效果,而AR操作容易,適用於高齡者,結合遊戲,能有效提升高齡者的認知和社交能力,並有助於提升吸引力和參與度。本研究將運用色彩、音樂、語音辨識與雲端資料等元素,利用Unity建置模組化的互動遊戲系統,作為樂齡評估者的輔助工具。本研究採用問卷調查法,了解並評估系統的可行性,並以SUS系統可用性量表作為量表工具,進行使用者測試,了解系統的可用性。研究結果顯示SUS分數平均值為72分,等級為C級,證實本系統具易用性。綜合受測者反饋、質化與量化分析,結果得出以下幾點:1.色彩鮮艷、對比強烈較能吸引高齡者 2. 音樂偏好輕快、活潑曲風,可提高高齡者的遊玩意願和改善情緒3.美術風格過於複雜會影響辨識度。藉由本研究可得出,1.失智症與樂齡具關連性,兩者皆是透過益智遊戲和團康活動,來達到減緩老化的功用2.樂齡學習擴增實境互動遊戲系統具易用性,但遊戲玩法複雜或是結合新科技,高齡者會需要學習較多的資訊3. 色彩鮮豔對比強烈較能吸引高齡者,音樂偏好輕快、活潑的曲風,可提高高齡者的遊玩意願和改善情緒。而本研究的後續的建議為以下幾點:1.增加動態說明 2.對中高齡者進行更全方面的考量 3.增加互動媒介面積 4. AR互動遊戲可朝樂齡方向進行設計。
Due to the global aging population, dementia is one of the most common aging phenomena, characterized by memory and cognitive impairments. Sensory stimulation is a significant factor in improving conditions. Active Aging Learning has positive effects on brain-related aspects, helping to improve and slow down deterioration. Augmented Reality (AR) is user-friendly and suitable for older adults, and when combined with games, it effectively enhances cognition and social abilities, promoting engagement and participation. This research utilizes elements such as color, music, speech recognition, and cloud data in Unity to construct a modular interactive gaming system for senior assessors. The study employs a questionnaire survey to assess the system's feasibility, using the SUS usability scale for user testing to determine system usability. The results showed an average SUS score of 72 (C grade), confirming the system's ease of use. Integrating feedback and qualitative and quantitative analysis from participants, the study reveals the following: (1) Bright colors and strong contrasts appeal to older adults; (2) Preference for lively and cheerful music can enhance their willingness to engage and improve mood; (3) Complex artistic styles may affect recognition. This study concludes that: (1) There is a correlation between dementia and active aging, both achieved through puzzle games and group activities to mitigate aging effects. (2) The AR interactive gaming system for active aging has usability; however, complex gameplay or new technologies may require older adults to learn more information. (3) Vibrant colors and lively music enhance older adults' willingness to engage and improve mood. The recommendations for future research are as follows: (1) Incorporate dynamic explanations; (2) Consider diverse aspects for middle-aged and older adults; (3) Expand interactive media areas; (4) AR interactive games can be tailored to meet the needs of the elderly.