目的:本研究之目的為瞭解不同背景變項學生在生存遊戲射擊課程中滿意度之情形,以作為筆者未來教學改進之依據。方法:以陳瑞辰(2018)體育課程滿意度問卷作為研究工具,於生存遊戲射擊課程,發放200份問卷,回收有效問卷190份,所得資料以IBM SPSS 20.0中文版進行獨立樣本t考驗、單因子變異數分析,檢定不同背景變項的學生在體育課程滿意度各因素中的差異情形。結果:一、生存遊戲學射擊課程整體滿意度平均分數為4.57。二、不同性別學生在「硬體設施」與「教學行政」因素,男生顯著優於女生。三、不同年級學生及不同經驗學生間皆未達顯著差異。四、不同學院學生在「硬體設施」因素,資訊流通學院顯著優於商學院。結論:一、參與生存遊戲射擊課程同學,對於本課程是給予高度肯定的。二、男生對於本課程中「硬體設施」及「教學行政」有較高的滿意度。三、不同年級學生與不同經驗學生,對於生存遊戲射擊課程的滿意度,並無差異。四、資訊流通學院學生在「硬體設施」的滿意度情形,顯著優於商學院學生。
Purpose: The purpose of the study is to understand the satisfaction of airsoft games course by students with different backgrounds. The result can help improve the future instruction. Method: Based on Chen's (2018) questionnaire of satisfaction in the physical education course as study tools, 200 questionnaires were given in the airsoft games course with 190 valid questionnaires analyzed. The obtained data was analyzed by IBM SPSS 20.0 with Independent Sample t test and Analysis of Variance. The satisfaction degree of students with different background variables in the physical education course were tested. Results: 1. The average score of satisfaction in the airsoft games course is 4.57. 2. Male students score much higher than females in the hardware facilities and teaching affairs. 3. There is no obvious difference between students of different grades and backgrounds. 4. For students from different colleges in the factor of, College of Information and Distribution Science score much higher than College of Business. Conclusion: 1. Students taking airsoft games course are highly satisfied with the course. 2. Male students are highly satisfied with hardware facilities and teaching affairs. 3. There is no difference in terms of satisfaction in the airsoft gams course for students of different grades and different backgrounds. 4. Students in the College of Information and Distribution Science are more satisfied than students in the College of Business.