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基於三維空間資訊與擴增實境整合應用開發之立方設計觀點

A CUBE DESIGN PERSPECTIVE TOWARDS THE APPLICATION DEVELOPMENT BASED ON THE INTEGRATION OF GIS AND AR

摘要


擴增實境(Augmented Reality, AR)可透過建立虛擬與實際現象在展示裝置上之相對位置關係,基於用戶狀況而在合適位置提供基於應用之創意詮釋、註解或引導,由此提供嶄新之人機互動與應用模式。其設計具有諸多面向,技術需求與應用場合也有所不同,本研究擬由立方(Cube)設計觀點切入,透過追蹤、渲染及互動等三個主要層面,剖析其設計策略與需求。立方設計觀點中之各個元素(Element)為前述三個層面之獨特組合,可被發展為不同之AR應用。本文以此立方設計觀點勾勒出AR與空間資訊系統結合之可能面向,進而由此評估發展客制化創新運作模式之設計思維、潛力與影響。

並列摘要


Augmented Reality (AR) can provide creative interpretation, annotation or guidance in a suitable position based on the user's situation by confirming the relative positional relationship between virtual and actual phenomena on the display device. In this way, it will be possible to provide a new operation mode for human-machine interactions and applications. So far, the construction of AR applications involves with many aspects. The technical requirements or application occasions may vary with these aspects. This research intends to analyze design strategy and requirements of AR by a three-axis cube design perspective which includes tracking, rendering, and interacting three main aspects. This cube design perspective includes multiple elements, each of which is a unique combination of the aforementioned three design aspects and can be developed as different AR applications. We try to use this cube design perspective to outline the possibility for the combination of AR and spatial information system, and then to discuss the design thinking, potential and impact of developing customized innovative operation modes.

參考文獻


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