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並列摘要


Pitching contents play the key role in the resultant victory or defeat in a baseball game. Utilizing the physical characteristic of ball motion, this paper presents a trajectory-based framework for automatic ball tracking and pitching evaluation in broadcast baseball videos. The task of ball detection and tracking in broadcast baseball videos is very challenging because in video frames, the noises may cause many ball-like objects, the ball size is small, and the ball may deform due to its high speed movement. To overcome these challenges, we first define a set of filters to prune most non-ball objects but retain the ball, even if it is deformed. In ball position prediction and trajectory extraction, we analyze the 2D distribution of ball candidates and exploit the characteristic that the ball trajectory presents in a near parabolic curve in video frames. Most of the non-qualified trajectories are pruned, which greatly improves the computational efficiency. The missed balls can also be recovered in the trajectory by applying the position prediction. The experiments of ball tracking on the testing sequences of JPB, MLB and CPBL captured from different TV channels show promising results. The ball tracking framework is able to extract the ball trajectory, superimposed on the video, and in near real-time provide visual enrichment before the next pitch coming up without specific cameras or equipments set up in the stadiums. It can also be utilized in strategy analysis and intelligence statistics for player training.

被引用紀錄


Hsu, C. C. (2011). 排球影片攻擊及攔網事件之偵測與分析 [master's thesis, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2011.00821
Chen, H. T. (2009). 運動影片內容分析、理解與註釋之研究 [doctoral dissertation, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2009.00838
Lai, J. H. (2011). 針對網球應用之互動式運動影片系統設計 [doctoral dissertation, National Taiwan University]. Airiti Library. https://doi.org/10.6342/NTU.2011.03354
賴彥成(2013)。基於深度影像與膚色之即時手勢辨識技術〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0006-1208201315343800
周世穎(2014)。基於深度與色彩資訊之三維自然使用者介面設計與晶片實現〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0006-2008201413091100

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