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「昆蟲學特論」課程培育國小在職教師的科技學科教學知識(TPACK)

Training In-Service Teachers to Develop Technological Pedagogical and Content Knowledge (TPACK) by "Advanced Entomology" Courses

摘要


因應數位遊戲學習的時代,需要培育具備設計能力的國小在職教師,本研究採個案研究,以28名國小在職教師為研究對象,進行「昆蟲學特論」課程教學以培育他們具備研發昆蟲數位遊戲教材(Insect Digital Game Teaching material, IDGT)和高層次思考試題的能力。首先,授課教師以講述式教導昆蟲學知識、ADDIE模式、電腦軟體發展IDGT、如何配合IDGT設計「科學過程技能測驗」(Science Process Test, SPT)及「思考智能測驗」(Thinking Intelligence Test, TIT)。其次,國小在職教師試玩「示範的IDGT」後,以焦點團體法討論如何開發IDGT、設計SPT及TIT。最後,使用「數位遊戲教材設計評鑑表」(Digital Game Teaching Material Design Evaluation, DGDE)、「科學過程技能測驗評鑑表」(Science Process Test Evaluation, SPTE)、「思考智能測驗評鑑表」(Thinking Intelligence Test Evaluation, TITE)檢核之。結果顯示:一、國小在職教師學習昆蟲學知識後,能利用ADDIE模式,Scratch, Flash, PowerPoint, Smart Apps Creator軟體來開發IDGT。二、經過DGDE檢核,10組國小在職教師所開發的IDGT獲得A到AAA級的評鑑。三、經過SPTE檢核,10組國小在職教師所設計的SPT,評鑑獲得良到優的等級。四、經過TITE檢核,10組國小在職教師所設計的TIT,評鑑獲得良到優的等級。

並列摘要


In response to the era of game-based learning, it shows the need to cultivate in-service teachers with the design capability. This study used case study and aimed at training 28 in-service teachers to have the ability to develop Insect Digital Game Teaching material (IDGT) and high-order thinking questions by "Advanced Entomology" courses. First, a professor taught entomology knowledge, how to use ADDIE model and software to develop IDGT and how to design "Science Process Test, SPT" and "Thinking Intelligence Test, TIT" according to IDGT. Secondly, after playing demo IDGT, in-service teachers discussed how to design IDGT, SPT, and TIT through focus group method. Finally, it applied Digital Game Teaching Material Design Evaluation (DGDE), Science Process Test Evaluation (SPTE), Thinking Intelligence Test Evaluation (TITE) to evaluate IDGT, SPT, and TIT. The results showed that: 1. In-service teachers could use entomology knowledge, ADDIE model, Scratch, Flash, PowerPoint and Smart Apps Creator to develop IDGT. 2. In DGDE, the IDGT developed by a total of 10 group in-service teachers received A to AAA-level evaluation. 3. In SPTE, the SPT designed by a total of 10 group in-service teachers achieved good to excellent degree. 4. In TITE, the TIT designed by a total of 10 group in-service teachers achieved good to excellent degree.

參考文獻


王玉蘭(2012)。國小數學教師科技學科教學知識的展延與再思—以互動式電子白板融入教學為例。教學科技與媒體。101,40-64。
王維聰、王建喬(2011)。數位遊戲式學習系統。科學發展。467,46-51。
宋曜廷、張國恩、林慧藍、李宜芬、陳明溥(2009)。數位學習教材之品質認證標準的建立及其信度分析。電子商務學報。11(4),823-846。
林佳蓉(2009)。教育科技:理論與實務。臺北市:學富文化。
林銘烽(2015)。探討科技學科教學知識TPACK於十二年國教的重要性。中等教育。66(3),88-101。

被引用紀錄


陳碧祺(2021)。科技教學內容知識融入師資培育課程「班級經營」的教學實踐研究當代教育研究季刊29(2),1-32。https://doi.org/10.6151/CERQ.202106_29(2).0001

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