目的:針對身體活動量不足的大學生族群,探討運動遊戲對於提升生理健康與心理健康之介入成效,以及不同的運動遊戲類型之訓練專一性。方法:本研究採用「健身環大冒險」與「瑪莉歐&音速小子AT東京奧運」兩款運動遊戲進行介入,39位身體活動量不足之18-22歲大學生隨機分配至健身環等待組(n=10)、健身環訓練組(n=9)、東京奧運等待組(n=10)、與東京奧運訓練組(n=10)。訓練組每週接受兩次30分鐘,為期8週之訓練。受試者於介入前、後、結束後八週,均接受健康體適能、技巧體適能、執行功能、生理自我概念、及心理壓力之重複評估。結果:健身環訓練對於一致性提示反應時間(p<.05)、慣用腳後向對側平衡(p<.05)、與整體生理自我概念(p<.05)具有顯著介入效益,東京奧運訓練組則在登階測驗結束後3分鐘心跳恢復率有顯著進步(p<.05)。兩種運動遊戲所帶來之訓練效益在介入結束八週後,並無出現顯著的衰退。結論:兩種不同運動遊戲類型可帶來不一樣的訓練專一性,健身環訓練對於平衡、反應時間、與自我概念有正向效益,而東京奧運訓練則可改善心肺適能,但目前證據顯示仍不足以帶來全面性的生理與心理健康效益,未來仍須更多研究驗證介入效益。
Purpose: This study was to investigate the effects of exergaming interventions on physical and mental health in physically inactive university students and to understand the training specificity of different types of exergame. Method: Nintendo Switch Ring Fit Adventure (RFA) and Mario & Sonic at the Olympic Games Tokyo 2020 (OGT) were selected as two exergaming interventions. Thirty-nine physically inactive university students were randomly assigned to one of the following groups: RFA intervention (n = 9), RFA waiting list control (n =10), OGT intervention (n =10), and OGT waiting list control (n =10). Participants in the intervention groups attended the 30-miniute program twice a week for 8 weeks. All participants also received the assessments of health- and skill-related physical fitness, executive functions, physical self-concept, and psychological distress before and after the intervention and eight weeks after the intervention. Results: There were significant intervention effects on congruent reaction time (p < .05), posterolateral balance of the preferred leg (p < .05), and the dimension of global physical self-concept (p < .05) in the RFA intervention group, whereas the OGT intervention group showed the significant improvement in the heart rate recovery rate 3 munities after the 3-minute step test (p < .05). Furthermore, there were no significant changes in these health outcomes in both groups 8 weeks after the intervention. Conclusion: These two different types of exergames have shown their training specificity. However, due to a lack of evidence regarding the intervention effect on holistic health, it is warranted to further examine the efficacy of the exergaming intervention on health.