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摘要


本文基於近端通訊(NFC)技術改良傳統的陸軍棋、動物棋及三軍棋等。其作法是在傳統棋子內加入NFC晶片,並且設計一個自動裁判程式。在遊戲中,當玩家棋子狹路相逢時,分別以手機的NFC Reader掃瞄,讀入棋子的位階資料,並由裁判程式判斷誰輸誰贏,最後顯示或以語音通知裁判結果。本裁判程式適用於暗棋玩法,做為第三方之裁判者判斷輸贏。因此,本文所提之棋組及裁判程式具有下列優點:在只有二人的情況下,也能玩暗棋玩法;而且也不會因人為對規則的不熟悉,而產生誤判。

並列摘要


In this paper, we propose techniques for improving traditional Chinese chess games such as animal chess, army chess, and military chess. Our approach is to embed an NFC smart tag for each chessman and to judge the battles of chessmen by using a provided judgment app. In a chess game, when battles between chessmen occur, players can scan their chessmen by using the mobile phone's NFC reader. The installed judgment app then determines the winner and displays the result on the screen or speaks it aloud through the text-to-speech function. The proposed techniques are suitable for covered-chess mode as a third-party arbiter to judge winners and losers. Finally, our techniques have the following advantages: They can reduce a person in covered-chess mode when only two people are present, and serve without misjudgment if the third person is unfamiliar with the rules.

並列關鍵字

NFC Smart Tag Army Chess Auto Judgment

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