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互動視訊遊戲提升身心障礙學生學習成效之研究

摘要


互動視訊遊戲是一種應用Flash Player的體現互動及知識性遊戲。本研究旨在透過互動視訊遊戲在科學學習的應用,探討身心障礙學生在融合教育中之學習成效。本研究於某中型小學進行,參與對象為一名五年級自然科專任教師及40名學生,介入工具為互動視訊遊戲軟體,由教師根據課程設計遊戲讓學生使用。研究資料蒐集包括教室觀察、教師晤談、學生晤談、學生學業資料分析等,研究分析採用互動式質性分析方法分析學生之科學學習成效。研究結果發現一般學生和身心障礙學生皆對於互動視訊遊戲學習自然學科感到有興趣,就情意層面而言,互動視訊遊戲提升學生在自然科的學習動機、興趣並減少上課焦慮;然就認知層面而言,分析學生學業表現之後發現並無顯著差異。

並列摘要


Embodied Interaction Video Game (EIVG) is the informative and interactive game designed by applying Flash Player. The purpose of this study is to investigate the effectiveness of Using EIVG in the science learning for students with disabilities in inclusive classroom.This study was conducted in a middle-size elementary school. The participants were a science teacher and 40 students. EIVG was designed and employed in this study. Data collection included classroom observation, teacher and student interview, and students' academic performance review. Interactive Qualitative Analysis was used to analyze the data on the effectiveness of students' science learning. The results and suggestions were provided.

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