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  • 期刊

探討擴增實境應用於休憩導覽系統之學生學習成效

ON STUDENTS' LEARNING EFFECT IN AR-ASSISTED TOURING SYSTEM IN DEPARTMENT OF LEISURE AND RECREATION MANAGEMENT

摘要


隨著大學系所日趨多樣化,系所導覽成為初次對於該系教學與特色內容了解之重要途徑,過往系所多採用傳統方式進行導覽,發現成效與吸引力停滯提升,難以與參訪者產生共鳴與互動。故本研究以銘傳休憩之專業特色教學場域為主軸,在場域中使用EyeJack與Mixamo建置一套擴增實境導覽系統,透過科技的融入,創造與以往不同的導覽互動模式。接著,以實驗法進一步比較擴增實境導覽與傳統導覽,深入了解參訪者在導覽過程中學習動機與學習投入之差異。經由研究分析結果得知擴增實境導覽能強化參訪者自身意願並主動嘗試學習,亦會投入較高精力與聚焦內容,使其更深入地沉浸於導覽過程。最終,整體研究除強化參訪體驗之軟硬體結合外,對於系所導覽模式改善亦有所貢獻,期望能增添系所理解與實務招生之效益。

並列摘要


A department's first impression is important as it will eventually attract visitors to further understand the department's courses and features. In the past, most departments used traditional touring methods, which produced limited results, and difficulty resonating and interacting with visitors. To create a different interactive touring method, our research constructed an Augmented Reality (AR) Touring System using EyeJack and Mixamo. This system is implemented in the various activity spaces of Ming Chuan University Department of Leisure and Recreation Management mainly linking four professional characteristic teaching fields. Then, experimental methods were used to compare visitors' learning motives and learning engagement in both AR-assisted and traditional tours. The research result shows that AR-assisted tours may improve visitor's willingness in active learning, while demonstrating higher focus by submerging themselves during the process. Finally, this study aims to improve the department's touring system by improving the integration of the system's hardware and software, while providing insight on the benefit of this system in student enrollment.

參考文獻


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