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Game-Based Learning Verse Traditional Instruction on Student Affective Outcomes in Taiwan: A Meta-Analysis

並列摘要


A meta-analysis was performed to synthesize existing research comparing the effects of game-based learning (GBL) versus traditional instruction (TI) on students' affective outcomes in Taiwan. Twenty-six studies were located from five sources, and their quantitative data were transformed into Effect Size (ES). The overall grand mean of the study-weighted ES for all 26 studies was 0.64. The results suggest that GBL has a greater effect than TI on promoting student affective outcomes in Taiwan. In addition, five of the twelve moderator variables selected for this study had a statistically significant impact on the mean ES. The results from this study suggest that the effects of GBL are positive compared to TI. The analyses of moderator variables also provided some valuable implications for verifying the effects of implementing game-based learning in educational settings.

被引用紀錄


廖遠光(2021)。以二級後設分析探討臺灣近四十年資訊科技應用於教學對學生學習成效之影響教育傳播與科技研究(127),59-78。https://doi.org/10.6137/RECT.202112_(127).0004

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